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*Dungeons & Dragons
Here's why we want a Psion class
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<blockquote data-quote="Ovinomancer" data-source="post: 7969319" data-attributes="member: 16814"><p>I suppose it might not be. I'm coming from the point of view that RPGs are about choices. Removing a point of choice from a game reduces the available choices, tautologically. Making the change to remove VSM from psionics is a removal of a choice point, specifically in this case the choices of players to react to use of spells by a psionist. This choice might be to deploy a counter-tactic specifically to thwart the use of the power, but might also be further downstream, as in the inability to know if spells were cast on NPCs that will change the situation. Removing that choice from the game for the purpose of achieving a flavor issue, one that is idiosyncratic to boot, is something that I don't get. You're making the game have fewer choices to achieve nothing but a personal preference for how a thing looks.</p><p></p><p>Which, to me, suggests that there's actually an desire to tell stories in the game where a psionicist manipulates people without detection, which is a different approach than flavor -- it's enforcing a story outcome by fiat. That's not inherently a bad thing -- there's lots of story outcome by fiat in D&D. But, it is a different argument than flavor, and should be discussed differently.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7969319, member: 16814"] I suppose it might not be. I'm coming from the point of view that RPGs are about choices. Removing a point of choice from a game reduces the available choices, tautologically. Making the change to remove VSM from psionics is a removal of a choice point, specifically in this case the choices of players to react to use of spells by a psionist. This choice might be to deploy a counter-tactic specifically to thwart the use of the power, but might also be further downstream, as in the inability to know if spells were cast on NPCs that will change the situation. Removing that choice from the game for the purpose of achieving a flavor issue, one that is idiosyncratic to boot, is something that I don't get. You're making the game have fewer choices to achieve nothing but a personal preference for how a thing looks. Which, to me, suggests that there's actually an desire to tell stories in the game where a psionicist manipulates people without detection, which is a different approach than flavor -- it's enforcing a story outcome by fiat. That's not inherently a bad thing -- there's lots of story outcome by fiat in D&D. But, it is a different argument than flavor, and should be discussed differently. [/QUOTE]
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Here's why we want a Psion class
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