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General Tabletop Discussion
*Dungeons & Dragons
Here's why we want a Psion class
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<blockquote data-quote="Ovinomancer" data-source="post: 7969885" data-attributes="member: 16814"><p>If this was a (+) thread for a new fan-created psion class, you'd be correct in your point. As it is, it was freely offered for criticism, and I gave fair criticism as to where it's going past the power levels of other classes. I'm not going to guess which of those features the creator feels is critical to the class, so I can't really offer ways to correct the class without wild guessing. Personally, I don't see much to salvage from the draft as it's a near perfect recreation of the wizard (including arcane recovery and schools of magic, just renamed). If that's what you want, you can get there with just subclass design. The real kicker is the addition of the psionic augments, which are way to powerful and too often usable and come online too soon. If you want to address the class, make it different from a wizard or trade major features of the wizard out for the augments. Before that call is made, there's little to do because it would require guessing which way the design wants to go before gutting class features.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7969885, member: 16814"] If this was a (+) thread for a new fan-created psion class, you'd be correct in your point. As it is, it was freely offered for criticism, and I gave fair criticism as to where it's going past the power levels of other classes. I'm not going to guess which of those features the creator feels is critical to the class, so I can't really offer ways to correct the class without wild guessing. Personally, I don't see much to salvage from the draft as it's a near perfect recreation of the wizard (including arcane recovery and schools of magic, just renamed). If that's what you want, you can get there with just subclass design. The real kicker is the addition of the psionic augments, which are way to powerful and too often usable and come online too soon. If you want to address the class, make it different from a wizard or trade major features of the wizard out for the augments. Before that call is made, there's little to do because it would require guessing which way the design wants to go before gutting class features. [/QUOTE]
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Here's why we want a Psion class
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