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General Tabletop Discussion
*Dungeons & Dragons
Here's why we want a Psion class
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<blockquote data-quote="Ovinomancer" data-source="post: 7970890" data-attributes="member: 16814"><p>As for similarity to the wizard, you have proficiencies, saves, casting stat, schools of magic, and arcane recovery, all just refluffed. The only take from Sorcerer is the spells known, which you plussed up greatly. This is a wizard chassis almost down the line.</p><p></p><p></p><p>I disagree with your premises here, but I accept this is your design space.</p><p></p><p></p><p>Sorcerer is not superior, you're pretty on par, especially once you add in your unique to psionics spells.</p><p></p><p>I disagree strongly with the premise that psionics should be superior to spell-casting. If you're going to go down this route, then you really need to curtail the rest of the class package.</p><p></p><p></p><p>Nope, because you already have improved dramatically on the sorcerer known spell limitation. You've increased it by 33% at the top end.</p><p></p><p></p><p>I has actually missed that you had multiple uses in your first draft, so you've now brought it in line with how I read it at first. So, now you have an odd mix between wizard and sorcerer that's roughly in line, power wise, with both -- so long as there's no augments and depending on what disciplines do.</p><p></p><p></p><p>We don't know what the disciplines look like, and, given your current design process, they'll probably start pretty amped up.</p><p></p><p>However, I'll agree that at this point you have a refluffed wizard class that's not terribly interesting at all.</p><p></p><p>Again, I disagree with your premise that a psion should be better than a sorcerer expending a twice limited resource (once in build choice and twice in sorcery point cost) automatically and without effort. Perhaps yes if there were other reductions in power, which there are not, currently. Having always on subtle spell might be salvageable if, say, the psion had fewer slots.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7970890, member: 16814"] As for similarity to the wizard, you have proficiencies, saves, casting stat, schools of magic, and arcane recovery, all just refluffed. The only take from Sorcerer is the spells known, which you plussed up greatly. This is a wizard chassis almost down the line. I disagree with your premises here, but I accept this is your design space. Sorcerer is not superior, you're pretty on par, especially once you add in your unique to psionics spells. I disagree strongly with the premise that psionics should be superior to spell-casting. If you're going to go down this route, then you really need to curtail the rest of the class package. Nope, because you already have improved dramatically on the sorcerer known spell limitation. You've increased it by 33% at the top end. I has actually missed that you had multiple uses in your first draft, so you've now brought it in line with how I read it at first. So, now you have an odd mix between wizard and sorcerer that's roughly in line, power wise, with both -- so long as there's no augments and depending on what disciplines do. We don't know what the disciplines look like, and, given your current design process, they'll probably start pretty amped up. However, I'll agree that at this point you have a refluffed wizard class that's not terribly interesting at all. Again, I disagree with your premise that a psion should be better than a sorcerer expending a twice limited resource (once in build choice and twice in sorcery point cost) automatically and without effort. Perhaps yes if there were other reductions in power, which there are not, currently. Having always on subtle spell might be salvageable if, say, the psion had fewer slots. [/QUOTE]
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Here's why we want a Psion class
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