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General Tabletop Discussion
*Dungeons & Dragons
Here's why we want a Psion class
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<blockquote data-quote="Fenris-77" data-source="post: 7971040" data-attributes="member: 6993955"><p>There's really two ways. The easy way is to use the spell slot part to keep the current psionic spells, added to with the additional spells per patron. The invocations would be psionic abilities, which could be at-will, or limited per day or whatever. I'd probably change the casting from all high slots to something more nuanced, where instead of, for example, two 3rd level castings for SR, the class got 6 psionic dice per SR, with one die per 'spell level' being the activation cost. The invocation portion is where you slot buffs and metapsionic abilities.</p><p></p><p>The harder way would be to jettison the current spells entirely, but keep the Psionic dice per SR and have disciplines take the place of spells. So your core psionic discipline stuff would include some base class abilites, but would also be differentiated somewhat by patron (subclasses). Each discipline has a range of effects it can produce, gated by level, and/or the number of psionic dice needed to power the ability. The invocations in that second model would serve a couple of purposes. One, they could add effects to the discipline abilities, much like there are invocations to boost Eldritch blast. So there might be an 'invocation' that adds range or weight allowed to the base psychokinetic abilities, or damage and effect to blasting. The invocations would also be the home for psionic abilities that fall outside the three disciplines that form the core of the class. You could layer on subclass abilities to further strengthen the differentiation of each discipline. So someone who's, say, a Psychometabolic Warrior, would always be better at that stuff than a different subclass who had some of the same abilities.</p><p></p><p>The picture I have of what disciplines might look like is more like a feat tree than a spell list, where you have prerequisites and capstones. A player would then have a lot of freedom to build the Psion they want. All of them would get some base set of abilities, with discipline related stuff added by 'patron' and then the focus of the character could be further sharpened by what invocations are chosen. Additional disciplines would also be available. When you level you can either progress in one of the disciplines you already have, or branch out with a base level ability in a new discipline - so players have the choice between wide or deep.</p><p></p><p>This isn't a completely realized model obviously, but it's the broad strokes.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7971040, member: 6993955"] There's really two ways. The easy way is to use the spell slot part to keep the current psionic spells, added to with the additional spells per patron. The invocations would be psionic abilities, which could be at-will, or limited per day or whatever. I'd probably change the casting from all high slots to something more nuanced, where instead of, for example, two 3rd level castings for SR, the class got 6 psionic dice per SR, with one die per 'spell level' being the activation cost. The invocation portion is where you slot buffs and metapsionic abilities. The harder way would be to jettison the current spells entirely, but keep the Psionic dice per SR and have disciplines take the place of spells. So your core psionic discipline stuff would include some base class abilites, but would also be differentiated somewhat by patron (subclasses). Each discipline has a range of effects it can produce, gated by level, and/or the number of psionic dice needed to power the ability. The invocations in that second model would serve a couple of purposes. One, they could add effects to the discipline abilities, much like there are invocations to boost Eldritch blast. So there might be an 'invocation' that adds range or weight allowed to the base psychokinetic abilities, or damage and effect to blasting. The invocations would also be the home for psionic abilities that fall outside the three disciplines that form the core of the class. You could layer on subclass abilities to further strengthen the differentiation of each discipline. So someone who's, say, a Psychometabolic Warrior, would always be better at that stuff than a different subclass who had some of the same abilities. The picture I have of what disciplines might look like is more like a feat tree than a spell list, where you have prerequisites and capstones. A player would then have a lot of freedom to build the Psion they want. All of them would get some base set of abilities, with discipline related stuff added by 'patron' and then the focus of the character could be further sharpened by what invocations are chosen. Additional disciplines would also be available. When you level you can either progress in one of the disciplines you already have, or branch out with a base level ability in a new discipline - so players have the choice between wide or deep. This isn't a completely realized model obviously, but it's the broad strokes. [/QUOTE]
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Here's why we want a Psion class
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