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Here's why we want a Psion class
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<blockquote data-quote="Ovinomancer" data-source="post: 7973912" data-attributes="member: 16814"><p>This creates the feat chains that WotC has expressly avoided and make it so that someone that invests in the psionic feat chain may, if the gambles pay off, end up spending two or three feats and become much more powerful than someone choosing to spend those feats on non-chain choices. You've created a power ladder, premised on lottery, that the designers have expressly avoided for exactly this reason. Once I've invested 1 feat and gotten a bum result (thereby feeling I've wasted my feat), the advantage for trying again is much higher, just like how gambling houses incentivize continuing to bet. It's not a good system, under the current design concepts.</p><p></p><p>It appears, though, that you're more interested in creating a random power assignment system than developing a psionics system. Psionics doesn't need rely on random assignment, so what's the design goal of a system that randomly assigns psionics other than liking random assignment systems? It makes psionics less about using the power of your mind and more about getting lucky on the dice to get kewl powerz.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7973912, member: 16814"] This creates the feat chains that WotC has expressly avoided and make it so that someone that invests in the psionic feat chain may, if the gambles pay off, end up spending two or three feats and become much more powerful than someone choosing to spend those feats on non-chain choices. You've created a power ladder, premised on lottery, that the designers have expressly avoided for exactly this reason. Once I've invested 1 feat and gotten a bum result (thereby feeling I've wasted my feat), the advantage for trying again is much higher, just like how gambling houses incentivize continuing to bet. It's not a good system, under the current design concepts. It appears, though, that you're more interested in creating a random power assignment system than developing a psionics system. Psionics doesn't need rely on random assignment, so what's the design goal of a system that randomly assigns psionics other than liking random assignment systems? It makes psionics less about using the power of your mind and more about getting lucky on the dice to get kewl powerz. [/QUOTE]
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Here's why we want a Psion class
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