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Heresy in D&D
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5637443" data-attributes="member: 1165"><p>I can picture a Medieval Europe-style campaign, except with magic (both divine and arcane).</p><p></p><p>You have one powerful religion (guess) which grants "sanctioned" spells. Said religion must be powerful in order to hunt down and enforce their prohibition on other religions and other kinds of magic. Worship of other religions is forbidden, and anyone caught casting prayers devoted to another deity gets burned at the stake. (For extra fun, the cleric must loudly proclaim the name of their deity whenever they cast a prayer.)</p><p></p><p>Wizards have to hide their magic, and powerful ones have to build secure structures to avoid being overrun. Needless to say, killing mages before they get powerful solves an issue for the religion.</p><p></p><p>Another second type of heresy, sect wars, would get interesting if members of <em>both</em> factions of the religion could cast spells, or if evil clerics were found who could still cast those spells, etc. (I suppose the evils would be referred to as "heretics" who worship demons, even if that's not true.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5637443, member: 1165"] I can picture a Medieval Europe-style campaign, except with magic (both divine and arcane). You have one powerful religion (guess) which grants "sanctioned" spells. Said religion must be powerful in order to hunt down and enforce their prohibition on other religions and other kinds of magic. Worship of other religions is forbidden, and anyone caught casting prayers devoted to another deity gets burned at the stake. (For extra fun, the cleric must loudly proclaim the name of their deity whenever they cast a prayer.) Wizards have to hide their magic, and powerful ones have to build secure structures to avoid being overrun. Needless to say, killing mages before they get powerful solves an issue for the religion. Another second type of heresy, sect wars, would get interesting if members of [i]both[/i] factions of the religion could cast spells, or if evil clerics were found who could still cast those spells, etc. (I suppose the evils would be referred to as "heretics" who worship demons, even if that's not true.) [/QUOTE]
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