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Heresy in D&D
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<blockquote data-quote="Quickleaf" data-source="post: 5637445" data-attributes="member: 20323"><p>During younger stages of a heresy that makes sense, but what happens when it directly opposes/is opposed by the heterodoxy? Is there a tipping point at which the deity needs to pick a side to minimize bloodshed/bring the faithful in line? Or would the deity be better off letting them go at it, rather than wholly disenfranchising one side, expecting the conflict to work itself out in time?</p><p></p><p></p><p>I'm running a 4e game and that's pretty much the built-in assumption: once you're a cleric, you're a cleric for life.</p><p></p><p>Actually, that kinds of ties in with the Heresy of St. Ilia's anti-clerical stance; they maintain the clergy lacks sufficient oversight to reign in abuses, and that once invested with power clerics can do whatever the hell they want as they ascend in the temple hierarchy.</p><p></p><p>Also, the heresiarchs might make an unlikely alliance with a rebellious paladin/warden whose beliefs are a synthesis of the Old Ways (primal/Druidic religion) and the organized temple (standard D&D pantheon). I'm still working out the why's and how's...</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5637445, member: 20323"] During younger stages of a heresy that makes sense, but what happens when it directly opposes/is opposed by the heterodoxy? Is there a tipping point at which the deity needs to pick a side to minimize bloodshed/bring the faithful in line? Or would the deity be better off letting them go at it, rather than wholly disenfranchising one side, expecting the conflict to work itself out in time? I'm running a 4e game and that's pretty much the built-in assumption: once you're a cleric, you're a cleric for life. Actually, that kinds of ties in with the Heresy of St. Ilia's anti-clerical stance; they maintain the clergy lacks sufficient oversight to reign in abuses, and that once invested with power clerics can do whatever the hell they want as they ascend in the temple hierarchy. Also, the heresiarchs might make an unlikely alliance with a rebellious paladin/warden whose beliefs are a synthesis of the Old Ways (primal/Druidic religion) and the organized temple (standard D&D pantheon). I'm still working out the why's and how's... [/QUOTE]
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