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Heresy in D&D
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<blockquote data-quote="Starfox" data-source="post: 5639468" data-attributes="member: 2303"><p>Part of the backdrop IMC is that wizards are intellectually dominant in a culture that used to be dominated by religion. In the clash of cultures that has appeared in the modern trade cities, pantheons collide and clerics no longer provide the only or even the most popular world-view. This also means that clerics have to face new roles and are called on to serve the spiritual needs of strangers who name their gods different things but who have needs of spiritual support focused on the same portfolio. The exact identities of the gods are becoming less important than their roles.</p><p></p><p>Some in the wizardly faction have come to call clerics "Astral Magicians" rather than clerics, a move the clerics despise. These radicals claim that clerics are wizards who primarily access the astral realms whereas normal wizards access the elemental and ethereal realms.</p><p></p><p>How is this relevant to the thread? I just wanted to show that heresy has many variants, that the dominant world view which the heretic breaks away from need not necessarily be religious.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5639468, member: 2303"] Part of the backdrop IMC is that wizards are intellectually dominant in a culture that used to be dominated by religion. In the clash of cultures that has appeared in the modern trade cities, pantheons collide and clerics no longer provide the only or even the most popular world-view. This also means that clerics have to face new roles and are called on to serve the spiritual needs of strangers who name their gods different things but who have needs of spiritual support focused on the same portfolio. The exact identities of the gods are becoming less important than their roles. Some in the wizardly faction have come to call clerics "Astral Magicians" rather than clerics, a move the clerics despise. These radicals claim that clerics are wizards who primarily access the astral realms whereas normal wizards access the elemental and ethereal realms. How is this relevant to the thread? I just wanted to show that heresy has many variants, that the dominant world view which the heretic breaks away from need not necessarily be religious. [/QUOTE]
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