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Heresy in D&D
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<blockquote data-quote="Quickleaf" data-source="post: 5639806" data-attributes="member: 20323"><p>Does that mean "if you give a mouse a cookie" doesnt apply to heretics? I guess you could argue the deity is taking a gamble either way: quash and take a loss of followers now, or let it be and hope the heresy doesn't lead to a major loss of followers down the road.</p><p></p><p>Overall it seems like you treat heresy as primarily an institutional conflict, not one of a crisis in faith on a divine/cosmic level?</p><p></p><p></p><p>Neat! I think you and I have similar campaign styles (I remember tinkering on a martial controller project with you way back). Though I didn't have a term for it, and I might yoink "Astral Magicians", the magocractic realm IMC conceives of clerics in the same way, basically as sanctimonious mages attached to a temple.</p><p></p><p></p><p>Whoa. This reminds me a bit of Sepulchrave's Tales of Wyre storyhour! The idea is fascinating. Did you ever do this in play and if so how'd it go?</p><p></p><p></p><p>My only hesitancy is this hardwires into the game world that gods are sustained by faith/belief. I know it's a common trope of D&D at least since Planescape in 2e, but I like leaving it vague whether the gods exist independently of mortals or not. To me it adds to the mystique and power of deities, they can still be creator entities rather than ideological teams with names and jerseys.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5639806, member: 20323"] Does that mean "if you give a mouse a cookie" doesnt apply to heretics? I guess you could argue the deity is taking a gamble either way: quash and take a loss of followers now, or let it be and hope the heresy doesn't lead to a major loss of followers down the road. Overall it seems like you treat heresy as primarily an institutional conflict, not one of a crisis in faith on a divine/cosmic level? Neat! I think you and I have similar campaign styles (I remember tinkering on a martial controller project with you way back). Though I didn't have a term for it, and I might yoink "Astral Magicians", the magocractic realm IMC conceives of clerics in the same way, basically as sanctimonious mages attached to a temple. Whoa. This reminds me a bit of Sepulchrave's Tales of Wyre storyhour! The idea is fascinating. Did you ever do this in play and if so how'd it go? My only hesitancy is this hardwires into the game world that gods are sustained by faith/belief. I know it's a common trope of D&D at least since Planescape in 2e, but I like leaving it vague whether the gods exist independently of mortals or not. To me it adds to the mystique and power of deities, they can still be creator entities rather than ideological teams with names and jerseys. [/QUOTE]
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