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<blockquote data-quote="Celebrim" data-source="post: 5641914" data-attributes="member: 4937"><p>Potentially, to be sure.</p><p></p><p>One of my characters is playing a Champion of Aravar. Aravar is a Psychopomp diety in charge of escorting souls in the afterlife, bringing them to be judged or taking them to their respective patrons. His clergy tends to the take this job very seriously. But the clergy is somewhat divided over their role and their Gods true nature. Some way that the fact that Aravar is a protector of all the dead, the souls of good men and evil men alike, shows that Aravar really has little interest in such things. Duty comes first, because without Aravar's strict adherence to duty, the orderly nature of the universe would begin to break down to everyone's detriment. On the other hand some of the clergy believe that Aravar is primarily motivated not by a sense of duty, but out of compassion for the dead. They see Aravar not as the dispassionate Heavenly bureacrat, but rather as a caring and vigilent protector. </p><p></p><p>Neither side is entirely wrong, but both sides could potentially drag the church into a place Aravar wouldn't really agree with by promoting a doctrine that ends up being more appealing than the one Aravar would promote himself. Nonetheless, it broadens Aravar's appeal to have both fringe branches of the church be active. The 'good' wing of the church spends a lot of time taking care of travellers, building hospises and what are effectively homeless shelters, potecting religious pilgrims on the road, battling necromancers, and working to exorcise restless spirits who fear to begin their journey. The 'lawful' wing of the church spends a lot of time officiating funeral services, preparing the dead for burial, assisting with the execution of criminals, and performing the all important duty (in a fantasy world) of maintaining graveyards and catacombs in a way that minimize the release of necromatic pollution and corruption in to the larger environment. The center of the church tries to keep the two wings grounded in the importance of the work the other wing is doing, even though often they find each other distasteful in various ways.</p><p></p><p>Now, a true heritical cult of Aravar might suggest that Necromancy is a tool that can and should be put to use to mitigate the potential damage that the dead can do, and indeed harness them instead for the good of society. Or one might suggest that all the resources of the the church ought to be devoted toward those souls which are good, and that those souls which are evil deserve to be abandoned to their well deserved fates. I mean, really whats the sense in helping a soul become the tool of some evil soul sucking nihilistic deity any way? What's the justice or fairness or purpose in that?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5641914, member: 4937"] Potentially, to be sure. One of my characters is playing a Champion of Aravar. Aravar is a Psychopomp diety in charge of escorting souls in the afterlife, bringing them to be judged or taking them to their respective patrons. His clergy tends to the take this job very seriously. But the clergy is somewhat divided over their role and their Gods true nature. Some way that the fact that Aravar is a protector of all the dead, the souls of good men and evil men alike, shows that Aravar really has little interest in such things. Duty comes first, because without Aravar's strict adherence to duty, the orderly nature of the universe would begin to break down to everyone's detriment. On the other hand some of the clergy believe that Aravar is primarily motivated not by a sense of duty, but out of compassion for the dead. They see Aravar not as the dispassionate Heavenly bureacrat, but rather as a caring and vigilent protector. Neither side is entirely wrong, but both sides could potentially drag the church into a place Aravar wouldn't really agree with by promoting a doctrine that ends up being more appealing than the one Aravar would promote himself. Nonetheless, it broadens Aravar's appeal to have both fringe branches of the church be active. The 'good' wing of the church spends a lot of time taking care of travellers, building hospises and what are effectively homeless shelters, potecting religious pilgrims on the road, battling necromancers, and working to exorcise restless spirits who fear to begin their journey. The 'lawful' wing of the church spends a lot of time officiating funeral services, preparing the dead for burial, assisting with the execution of criminals, and performing the all important duty (in a fantasy world) of maintaining graveyards and catacombs in a way that minimize the release of necromatic pollution and corruption in to the larger environment. The center of the church tries to keep the two wings grounded in the importance of the work the other wing is doing, even though often they find each other distasteful in various ways. Now, a true heritical cult of Aravar might suggest that Necromancy is a tool that can and should be put to use to mitigate the potential damage that the dead can do, and indeed harness them instead for the good of society. Or one might suggest that all the resources of the the church ought to be devoted toward those souls which are good, and that those souls which are evil deserve to be abandoned to their well deserved fates. I mean, really whats the sense in helping a soul become the tool of some evil soul sucking nihilistic deity any way? What's the justice or fairness or purpose in that? [/QUOTE]
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