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Herioc feats
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<blockquote data-quote="Kahuna Burger" data-source="post: 548430" data-attributes="member: 8439"><p>No, the character should not use the feat when most advantageous, or "optimally". The character has the option of taking heroic, desperate actions, and should not be doing that at the most "advantageous" times from a metagaming standpoint. Thats why I classified these feats specifically as Heroic. They are meant to be used in a heroic, cinematic campaign. These are the slow mo moments, the role playing within combat. I want the feats to be powerful enough to occasionally make drama possible. I do not want "well, this is the last guy, that lightning bolt didn't quite take him out, and I know another one would do it and no one would be left to hit me while I'm flat footed and weak, so I'll take my "heroic" action to throw another bolt so he doesn't run off..." </p><p></p><p>Come to think of it, I can hear the powergamers just throwing it in as another classification of action. "I'll do X as a move equivelent action, Y as a standard action, Z for my hasted action, Q as a free action, and oh, take a heroic action to LMNOP." </p><p></p><p>I guess what it comes down to is that as with overcasting, as with Guildcraft or called shots or other 'crunchy flavor' bits, I like what roleplayed use of it could bring to a campaign. But I know that powergamed use of it could rapidly ruin a campaign. I deal with this dillemma by not playing with powergamers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 548430, member: 8439"] No, the character should not use the feat when most advantageous, or "optimally". The character has the option of taking heroic, desperate actions, and should not be doing that at the most "advantageous" times from a metagaming standpoint. Thats why I classified these feats specifically as Heroic. They are meant to be used in a heroic, cinematic campaign. These are the slow mo moments, the role playing within combat. I want the feats to be powerful enough to occasionally make drama possible. I do not want "well, this is the last guy, that lightning bolt didn't quite take him out, and I know another one would do it and no one would be left to hit me while I'm flat footed and weak, so I'll take my "heroic" action to throw another bolt so he doesn't run off..." Come to think of it, I can hear the powergamers just throwing it in as another classification of action. "I'll do X as a move equivelent action, Y as a standard action, Z for my hasted action, Q as a free action, and oh, take a heroic action to LMNOP." I guess what it comes down to is that as with overcasting, as with Guildcraft or called shots or other 'crunchy flavor' bits, I like what roleplayed use of it could bring to a campaign. But I know that powergamed use of it could rapidly ruin a campaign. I deal with this dillemma by not playing with powergamers. :cool: Kahuna Burger [/QUOTE]
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