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<blockquote data-quote="Kahuna Burger" data-source="post: 548447" data-attributes="member: 8439"><p>I disagree entirely. Characters are not "giving it their all." They are working optimumly. They move 30 ft and take a standard action. They charge 60 ft and lose a small AC amount due to "recklessness". But what if you want to go beyond reckless? What if you HAVE to get there and don't care if you're lying on the floor stunned and singed after you throw yourself between your frail loved one and the lightening bolt? What if you don't want to cast in the optimal safe way? What if you want that cool "I'm giving myself a nosebleed by overdoing my psionics" feeling? </p><p></p><p>"Giving 110%" is cheesy, yes, but if it has a real meaning, its hurting yourself to accomplish something. (this is why intelligent bosses won't ask for it, unless they are giving a nice long vacation after.) There is no way to do that in D&D, and based on some of the people I've gamed with, its a good thing. But a set of optional rules for players who will know when to use them, and use it to enhance roleplaying seems like fun to me.</p><p></p><p>Kahuna burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 548447, member: 8439"] I disagree entirely. Characters are not "giving it their all." They are working optimumly. They move 30 ft and take a standard action. They charge 60 ft and lose a small AC amount due to "recklessness". But what if you want to go beyond reckless? What if you HAVE to get there and don't care if you're lying on the floor stunned and singed after you throw yourself between your frail loved one and the lightening bolt? What if you don't want to cast in the optimal safe way? What if you want that cool "I'm giving myself a nosebleed by overdoing my psionics" feeling? "Giving 110%" is cheesy, yes, but if it has a real meaning, its hurting yourself to accomplish something. (this is why intelligent bosses won't ask for it, unless they are giving a nice long vacation after.) There is no way to do that in D&D, and based on some of the people I've gamed with, its a good thing. But a set of optional rules for players who will know when to use them, and use it to enhance roleplaying seems like fun to me. Kahuna burger [/QUOTE]
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