Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Heritage of Dragonsreach (UPDATED September 4, 2007)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sniffles" data-source="post: 3321313" data-attributes="member: 30035"><p><strong>From Milvarune to Candlekeep - Again</strong></p><p></p><p>The <em>Fey Wind</em> is the fastest ship on the Sea of Fallen Stars. As a result she's small and rather cramped by comparison to Master Whitetree's vessel.</p><p></p><p>Latan and her tressyms immediately made themselves at home in the crow's nest - although I doubt the tressyms are truly at home aboard a ship. I found a quiet corner where I could continue my reading on our destination out of the way of the crew as they prepared to cast off.</p><p></p><p>I was startled by a scream. I glanced up from my book but saw only that the sailors were pointing up at the main mast. Then I was engulfed by a strange sensation that seemed familiar to me, though at first I couldn't recall why. I rose to get a better look around and realized that we weren't in port in Milvarune any longer!</p><p></p><p>The coastline in the distance looked familiar too, but I didn't recognize it for a moment because I hadn't expected to see it again so soon. It was the Sword Coast near Candlekeep.</p><p></p><p>I turned my gaze toward the crow's next again as the sailors were still staring in that direction, at least those who weren't pointing and exclaiming at the coastline.</p><p></p><p>Two tiny figures hovered near Latan in the crow's nest, their wings blurring like the wings of hummingbirds. One figure was blue in color and the other purple. Latan appeared to be conversing animatedly with them.</p><p></p><p>I realized with a start that the hovering figures were the two construct fairies from Candlekeep. They chatted with Latan a short while longer, fluttered about the ship briefly, and then were gone.</p><p></p><p>When Latan descended from the crow's next, she explained that the two artificial fairies had come at her summons from Dragonsreach, where they had been avidly observing Percy's transformation. Latan had asked them if they could take us to Chult as they had carried us from Candlekeep to Waterdeep.</p><p></p><p>Unfortunately the fairies had taken "us" to mean the <em>Fey Wind</em> and her crew as well. They were unable to bear us directly to Chult, perhaps because of the residue of the magical barrier which once surrounded that land. Instead they had used their fey magic to carry us to the nearest place they knew.</p><p></p><p>Our lady captain took this unexpected turn of events in stride. She was familiar with the Sword Coast and immediately informed us that we would be able to reach Mezro in ten or twelve days with good winds.</p><p></p><p>I must confess I was a bit disappointed that we would lose our opportunity to see Chondath or Sespech and the Lake of Steam. Roland was disappointed too. But reaching Chult ahead of Lerner and his confederates is far more important than our desire to see more of the world.</p><p></p><p>As the <em>Fey Wind</em> set her sails for the south, Latan told us more of what she'd discovered from the fairies. They've developed since we saw them last. Roland and Hedrin described them as looking even more like miniature duplicates of Latan than they did when they were first made. They've also chosen individual names for themselves. The purple fairy is Antla and her blue twin is called Nalta. There are only so many combinations one can make of the sounds in "Latan".</p><p></p><p>After the excitement with the fairies our voyage began uneventfully enough. Roland is a natural sailor and blends in as if he's been at it all his life. Latan enjoys the crow's nest and doesn't mind the spray the ship kicks up as she cuts through the waves. Hedrin isn't happy to be aboard a ship again, but he occupied himself with learning how sailors fight and keeping himself fit. </p><p></p><p>I spent my time studying the navigational charts, learning seaman's tales from the crew, and employing my spells where I could to make myself useful.</p><p></p><p>On the third day as we passed through Asavir's Channel near the Nelanther Isles, a storm rose up to assail us. The entire crew was on deck so we went below to keep out of their way. I told the captain to send anyone to me who was injured. Sadly I don't know any spells or have any ability to treat seasickness. The little ship tossed and rolled on the waves like a leaf on a fast-flowing brook, and my stomach tossed and rolled along with it. But despite my sickness I was able to heal a sailor who broke his leg when a wave slammed him against the gunwales. I also found good use for the ancient draconic word I've newly learned to say. Spoken properly it can relieve fatigue and reduce exhaustion.</p><p></p><p>The storm abated the next day. Latan and I took turns casting <em>healthful rest</em> so the sailors could recuperate as they slept. The captain was very grateful for our aid, which made me glad that my studies of draconic lore can be of practical use.</p><p></p><p>On the sixth day of our voyage we came to the port of Memnon on the Calimshan coast, where we paused to resupply. While the sailors loaded fresh water and fruit, my friends and I took the chance to explore the marketplace, sampling the local cuisine and purchasing some native attire to make us more comfortable in the heat.</p><p></p><p>Refreshed and restocked, we set off once more toward Mezro. On our ninth day at sea a second storm threatened. The crew grew anxious, for they warned that storms often drive huge sea creatures before them. </p><p></p><p>I'd hardly had a chance to absorb this information when it was upon us. The <em>Fey Wind</em> lurched, nearly knocking me from my feet. I turned toward the waves and recoiled in horror as a huge spade-tipped tentacle loomed overhead!</p><p></p><p><strong><em>To be continued...</em></strong></p><p>_______________________________________________</p><p></p><p><strong>Quips & Quotes:</strong></p><p></p><p>Hedrin: (to Zora) "Are you lying?"</p><p>Jubilee: "Are his lips moving? Is he the GM?"</p><p></p><p>Zora: "Hedrin can do that all day."</p><p>Devo: "Unless he's taken underwears."</p><p>sniffles: "Boxers or briefs?"</p><p>Devo: "Depends."</p><p></p><p>Jubilee: "Did we get attacked on the second day and you forgot to tell us?"</p><p>Devo: "No, no, the eighth day."</p><p>Zora: "As in it ate you."</p><p></p><p>Devo: "I pick up some Calimclothes."</p><p>Hedrin: "Calimglam."</p><p>Zora: "Calimbling."</p><p></p><p>Jubilee: "Can we buy a slave here to take back to Chult and set free?"</p><p>Zora: "'But I'm from Waterdeep!'"</p></blockquote><p></p>
[QUOTE="sniffles, post: 3321313, member: 30035"] [b]From Milvarune to Candlekeep - Again[/b] The [I]Fey Wind[/I] is the fastest ship on the Sea of Fallen Stars. As a result she's small and rather cramped by comparison to Master Whitetree's vessel. Latan and her tressyms immediately made themselves at home in the crow's nest - although I doubt the tressyms are truly at home aboard a ship. I found a quiet corner where I could continue my reading on our destination out of the way of the crew as they prepared to cast off. I was startled by a scream. I glanced up from my book but saw only that the sailors were pointing up at the main mast. Then I was engulfed by a strange sensation that seemed familiar to me, though at first I couldn't recall why. I rose to get a better look around and realized that we weren't in port in Milvarune any longer! The coastline in the distance looked familiar too, but I didn't recognize it for a moment because I hadn't expected to see it again so soon. It was the Sword Coast near Candlekeep. I turned my gaze toward the crow's next again as the sailors were still staring in that direction, at least those who weren't pointing and exclaiming at the coastline. Two tiny figures hovered near Latan in the crow's nest, their wings blurring like the wings of hummingbirds. One figure was blue in color and the other purple. Latan appeared to be conversing animatedly with them. I realized with a start that the hovering figures were the two construct fairies from Candlekeep. They chatted with Latan a short while longer, fluttered about the ship briefly, and then were gone. When Latan descended from the crow's next, she explained that the two artificial fairies had come at her summons from Dragonsreach, where they had been avidly observing Percy's transformation. Latan had asked them if they could take us to Chult as they had carried us from Candlekeep to Waterdeep. Unfortunately the fairies had taken "us" to mean the [I]Fey Wind[/I] and her crew as well. They were unable to bear us directly to Chult, perhaps because of the residue of the magical barrier which once surrounded that land. Instead they had used their fey magic to carry us to the nearest place they knew. Our lady captain took this unexpected turn of events in stride. She was familiar with the Sword Coast and immediately informed us that we would be able to reach Mezro in ten or twelve days with good winds. I must confess I was a bit disappointed that we would lose our opportunity to see Chondath or Sespech and the Lake of Steam. Roland was disappointed too. But reaching Chult ahead of Lerner and his confederates is far more important than our desire to see more of the world. As the [I]Fey Wind[/I] set her sails for the south, Latan told us more of what she'd discovered from the fairies. They've developed since we saw them last. Roland and Hedrin described them as looking even more like miniature duplicates of Latan than they did when they were first made. They've also chosen individual names for themselves. The purple fairy is Antla and her blue twin is called Nalta. There are only so many combinations one can make of the sounds in "Latan". After the excitement with the fairies our voyage began uneventfully enough. Roland is a natural sailor and blends in as if he's been at it all his life. Latan enjoys the crow's nest and doesn't mind the spray the ship kicks up as she cuts through the waves. Hedrin isn't happy to be aboard a ship again, but he occupied himself with learning how sailors fight and keeping himself fit. I spent my time studying the navigational charts, learning seaman's tales from the crew, and employing my spells where I could to make myself useful. On the third day as we passed through Asavir's Channel near the Nelanther Isles, a storm rose up to assail us. The entire crew was on deck so we went below to keep out of their way. I told the captain to send anyone to me who was injured. Sadly I don't know any spells or have any ability to treat seasickness. The little ship tossed and rolled on the waves like a leaf on a fast-flowing brook, and my stomach tossed and rolled along with it. But despite my sickness I was able to heal a sailor who broke his leg when a wave slammed him against the gunwales. I also found good use for the ancient draconic word I've newly learned to say. Spoken properly it can relieve fatigue and reduce exhaustion. The storm abated the next day. Latan and I took turns casting [I]healthful rest[/I] so the sailors could recuperate as they slept. The captain was very grateful for our aid, which made me glad that my studies of draconic lore can be of practical use. On the sixth day of our voyage we came to the port of Memnon on the Calimshan coast, where we paused to resupply. While the sailors loaded fresh water and fruit, my friends and I took the chance to explore the marketplace, sampling the local cuisine and purchasing some native attire to make us more comfortable in the heat. Refreshed and restocked, we set off once more toward Mezro. On our ninth day at sea a second storm threatened. The crew grew anxious, for they warned that storms often drive huge sea creatures before them. I'd hardly had a chance to absorb this information when it was upon us. The [I]Fey Wind[/I] lurched, nearly knocking me from my feet. I turned toward the waves and recoiled in horror as a huge spade-tipped tentacle loomed overhead! [B][I]To be continued...[/I][/B] _______________________________________________ [B]Quips & Quotes:[/B] Hedrin: (to Zora) "Are you lying?" Jubilee: "Are his lips moving? Is he the GM?" Zora: "Hedrin can do that all day." Devo: "Unless he's taken underwears." sniffles: "Boxers or briefs?" Devo: "Depends." Jubilee: "Did we get attacked on the second day and you forgot to tell us?" Devo: "No, no, the eighth day." Zora: "As in it ate you." Devo: "I pick up some Calimclothes." Hedrin: "Calimglam." Zora: "Calimbling." Jubilee: "Can we buy a slave here to take back to Chult and set free?" Zora: "'But I'm from Waterdeep!'" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Heritage of Dragonsreach (UPDATED September 4, 2007)
Top