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Hero’s of the Borderlands unboxing, spoilers.
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<blockquote data-quote="Aellic Mornbringer" data-source="post: 9751212" data-attributes="member: 6688808"><p>Agreed, the NPC cards are well done. As I perused the adventure booklets, at first I thought many of the area descriptions felt light (moreso the Keep but also with the Wilderness areas) but then it dawned on me after reading through the NPC cards; the "missing"* content were the rumors and motivations of the NPCs. So it's not missing, it's just on the cards now. Part of me wishes it was in both places but being able to have the information handy on the card itself is going to pay dividends I'm sure (compared to leafing through the adventure to find the information.) </p><p></p><p>*'Missing' in the sense when comparing <em>Heroes of the Borderlands</em> to the original B2 version.</p><p></p><p>The update to the priest/curate dynamic is interesting. (I'm going to use the League of Malevolence villains as my main campaign antagonists with Zargash being the head honcho related to the Caves but I want to tie-in/expand this part of the module and currently trying to figure out how I want to do that.)</p><p></p><p>From a placement standpoint, I'm liking my decision to place the Keep in the Shield Lands of Greyhawk more and more. The bandit activity can be linked to one of the Bandit Kingdoms and the Horned Society will be the sponsor behind the curtain for what is happening at the Caves.</p></blockquote><p></p>
[QUOTE="Aellic Mornbringer, post: 9751212, member: 6688808"] Agreed, the NPC cards are well done. As I perused the adventure booklets, at first I thought many of the area descriptions felt light (moreso the Keep but also with the Wilderness areas) but then it dawned on me after reading through the NPC cards; the "missing"* content were the rumors and motivations of the NPCs. So it's not missing, it's just on the cards now. Part of me wishes it was in both places but being able to have the information handy on the card itself is going to pay dividends I'm sure (compared to leafing through the adventure to find the information.) *'Missing' in the sense when comparing [I]Heroes of the Borderlands[/I] to the original B2 version. The update to the priest/curate dynamic is interesting. (I'm going to use the League of Malevolence villains as my main campaign antagonists with Zargash being the head honcho related to the Caves but I want to tie-in/expand this part of the module and currently trying to figure out how I want to do that.) From a placement standpoint, I'm liking my decision to place the Keep in the Shield Lands of Greyhawk more and more. The bandit activity can be linked to one of the Bandit Kingdoms and the Horned Society will be the sponsor behind the curtain for what is happening at the Caves. [/QUOTE]
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