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Hero Builders Guidebook
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<blockquote data-quote="Ron" data-source="post: 2008537" data-attributes="member: 1020"><p>The Hero Builder's Guidebook was one of the first products released by WotC after the three core books. It keeps the high production values of the company and its layout is actually superior to the core books, as it is clean and easy to read.</p><p></p><p>The book is aimed towards novice players and present advice to create characters. Although I agree that novice players may be intimidated by the size of the Player's Handbook, I'm not sure of how useful this book might be to them. Most advice is fairly naive, something that any intelligent player, even novices, could figure out by themselves. There are several random generation tables to create a background to the character. Although they might be useful to inspire player's choices, they may interfere with the DM's job, creating incompatible backgrounds with his setting. A lame alignment test is provided, the same that is also available in WotC's homepage. Finally, advice is included to further development of the character as it rises in levels. This is perhaps the most useful section of the book, as it offers some insights on feats sequence selection and their consequences at higher levels. Finally, the book ends with a list of characters names, helpful to truly unimaginative players.</p><p></p><p>There is little to recommend in this book. Experienced players should avoid it, while novice players would receive better advice from veterans. Perhaps it may be useful to people new to the game that are learning it without the help from seasoned players. Still, there is nothing in this book that a clever beginner could not discovered alone. Possibly, this material would be more suitable to Dragon Magazine, as it current stands; it is not worth of its price.</p></blockquote><p></p>
[QUOTE="Ron, post: 2008537, member: 1020"] The Hero Builder's Guidebook was one of the first products released by WotC after the three core books. It keeps the high production values of the company and its layout is actually superior to the core books, as it is clean and easy to read. The book is aimed towards novice players and present advice to create characters. Although I agree that novice players may be intimidated by the size of the Player's Handbook, I'm not sure of how useful this book might be to them. Most advice is fairly naive, something that any intelligent player, even novices, could figure out by themselves. There are several random generation tables to create a background to the character. Although they might be useful to inspire player's choices, they may interfere with the DM's job, creating incompatible backgrounds with his setting. A lame alignment test is provided, the same that is also available in WotC's homepage. Finally, advice is included to further development of the character as it rises in levels. This is perhaps the most useful section of the book, as it offers some insights on feats sequence selection and their consequences at higher levels. Finally, the book ends with a list of characters names, helpful to truly unimaginative players. There is little to recommend in this book. Experienced players should avoid it, while novice players would receive better advice from veterans. Perhaps it may be useful to people new to the game that are learning it without the help from seasoned players. Still, there is nothing in this book that a clever beginner could not discovered alone. Possibly, this material would be more suitable to Dragon Magazine, as it current stands; it is not worth of its price. [/QUOTE]
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