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Hero Lab 3.0 and Authoring Kit Preview
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<blockquote data-quote="Scorponok" data-source="post: 4590303" data-attributes="member: 61810"><p>Hi there! I'm Colen McAlister, one of the developers of Hero Lab. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (Thanks for pointing me to this thread, Ed.)</p><p></p><p></p><p></p><p>Hero Lab does indeed save files in XML. It also supports plain-text output and can save to PDF.</p><p></p><p>Hero Lab is written entirely in C++, and implements its own custom scripting language. There's an integrated editor that let you define new feats, classes, weapons, armor, magic items, special materials, equipment, languages, skills, and more. We have a simple visual basic-style scripting language that lets you write scripts to make them do interesting things.</p><p></p><p>Finally, since we're written entirely in C++, Hero Lab is very fast. The last time I tested it, when 100 (yes, one hundred) heroes were loaded, Hero Lab took up about 150mb of memory. Hero Lab with a single hero loaded should take up only about ~40mb or so - as long as you have a computer running Windows 2000, XP or Vista, you should be able to run Hero Lab comfortably.</p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="Scorponok, post: 4590303, member: 61810"] Hi there! I'm Colen McAlister, one of the developers of Hero Lab. :) (Thanks for pointing me to this thread, Ed.) Hero Lab does indeed save files in XML. It also supports plain-text output and can save to PDF. Hero Lab is written entirely in C++, and implements its own custom scripting language. There's an integrated editor that let you define new feats, classes, weapons, armor, magic items, special materials, equipment, languages, skills, and more. We have a simple visual basic-style scripting language that lets you write scripts to make them do interesting things. Finally, since we're written entirely in C++, Hero Lab is very fast. The last time I tested it, when 100 (yes, one hundred) heroes were loaded, Hero Lab took up about 150mb of memory. Hero Lab with a single hero loaded should take up only about ~40mb or so - as long as you have a computer running Windows 2000, XP or Vista, you should be able to run Hero Lab comfortably. Hope this helps! [/QUOTE]
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