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Hero Lab V3.1 Is Out!
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<blockquote data-quote="LWDRob" data-source="post: 4676480" data-attributes="member: 82583"><p>I just saw this post and wanted to respond, but I'm about to head for the airport. As such, I won't be able to reply again for a few days.</p><p></p><p>We're not "encouraging" anything. For DDI non-subscribers, there is no license agreement that must be accepted, so it's a non-issue. For subscribers, the text you quoted refers to a "Program", for which the long-established meaning does *not* include websites, so either Wizards is redefining established terms or the reference focuses on elements like the Character Builder *program* (which we don't touch). If Wizards is trying to redefine entrenched industry terminology, then the choice lies with the individual user. And now they at least have a choice.</p><p></p><p>Hero Lab provides a great deal of functionality that the Character Builder does not. In-play support, multiple simultaneous characters, tactical management for GMs, *EASY* extensibility for users to add their own custom material, and a whole lot more. Hero Lab accomplishes this in an intuitive fashion, with fast performance and a comparatively tiny disk/memory footprint. Until the Character Builder catches up, Hero Lab offers a lot of benefits that some gamers will want to exploit for their 4e games. The downloader gives them the choice.</p></blockquote><p></p>
[QUOTE="LWDRob, post: 4676480, member: 82583"] I just saw this post and wanted to respond, but I'm about to head for the airport. As such, I won't be able to reply again for a few days. We're not "encouraging" anything. For DDI non-subscribers, there is no license agreement that must be accepted, so it's a non-issue. For subscribers, the text you quoted refers to a "Program", for which the long-established meaning does *not* include websites, so either Wizards is redefining established terms or the reference focuses on elements like the Character Builder *program* (which we don't touch). If Wizards is trying to redefine entrenched industry terminology, then the choice lies with the individual user. And now they at least have a choice. Hero Lab provides a great deal of functionality that the Character Builder does not. In-play support, multiple simultaneous characters, tactical management for GMs, *EASY* extensibility for users to add their own custom material, and a whole lot more. Hero Lab accomplishes this in an intuitive fashion, with fast performance and a comparatively tiny disk/memory footprint. Until the Character Builder catches up, Hero Lab offers a lot of benefits that some gamers will want to exploit for their 4e games. The downloader gives them the choice. [/QUOTE]
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