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Hero Lab V3.1 Is Out!
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<blockquote data-quote="LWDRob" data-source="post: 4681058" data-attributes="member: 82583"><p>I don't understand why you chose to focus on the terminology reference - for which I explicitly included a disclaimer in my post. Whatever your reasoning was, it's not important at this point. I guess the part about heading for the airport failed to sufficiently translate into "no time to research the post in detail before I leave". So allow me to clarify that I did *not* spend the time to chase down and wade through the EULA that was only partially quoted before posting my reply. I hadn't looked at it recently, so I didn't remember it in detail and only had the portion quoted available at the time of my post. In the interest of replying before leaving town, I replied without researching the EULA language. As a result, I clearly left open the possibility that Wizards was doing something funky with the terminology. For some unknown reason, you elected to ignore that fact, but I hope this clarifies things for you. Enough said on that.</p><p></p><p>Putting the question of terminology aside, the important detail is that Hero Lab users have a choice. It's up to them what they choose to do. With the release of the 4e data files for Hero Lab, users can manually add whatever 4e information they want. The integrated Editor makes it quick and easy to do that, whether it be adding home-brewed material or content from the various rulebooks. Those same users can also opt to leverage the downloader (if they prefer) and spend more time playing. It's their choice.</p><p></p><p>The options go beyond the core 4e system, too. Since the complete mechanics are published within the 4e data files, anyone can tailor them to whatever purpose they want. You can adapt them to a variant game system, integrate house rules, add custom output, or anything else you want. Hero Lab provides a fully adaptable framework that can accommodate whatever direction your game goes in. It also supports a diverse range of games.</p></blockquote><p></p>
[QUOTE="LWDRob, post: 4681058, member: 82583"] I don't understand why you chose to focus on the terminology reference - for which I explicitly included a disclaimer in my post. Whatever your reasoning was, it's not important at this point. I guess the part about heading for the airport failed to sufficiently translate into "no time to research the post in detail before I leave". So allow me to clarify that I did *not* spend the time to chase down and wade through the EULA that was only partially quoted before posting my reply. I hadn't looked at it recently, so I didn't remember it in detail and only had the portion quoted available at the time of my post. In the interest of replying before leaving town, I replied without researching the EULA language. As a result, I clearly left open the possibility that Wizards was doing something funky with the terminology. For some unknown reason, you elected to ignore that fact, but I hope this clarifies things for you. Enough said on that. Putting the question of terminology aside, the important detail is that Hero Lab users have a choice. It's up to them what they choose to do. With the release of the 4e data files for Hero Lab, users can manually add whatever 4e information they want. The integrated Editor makes it quick and easy to do that, whether it be adding home-brewed material or content from the various rulebooks. Those same users can also opt to leverage the downloader (if they prefer) and spend more time playing. It's their choice. The options go beyond the core 4e system, too. Since the complete mechanics are published within the 4e data files, anyone can tailor them to whatever purpose they want. You can adapt them to a variant game system, integrate house rules, add custom output, or anything else you want. Hero Lab provides a fully adaptable framework that can accommodate whatever direction your game goes in. It also supports a diverse range of games. [/QUOTE]
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