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<blockquote data-quote="Trainz" data-source="post: 1157268" data-attributes="member: 2122"><p>I created nice tokens using high-end poker chips. I give each players 4 at the beginning of each game session (I take unused-ones back at the end of the game). They can be used for the following:</p><p> </p><p>Boost any die roll by a die corresponding to character level:</p><p> </p><p>1st-5th: 1d4</p><p>6th-10th: 1d6</p><p>11th-15th: 1d8</p><p>16th-20th: 1d10</p><p>21st-25th: 1d12</p><p>26th +: 1d20</p><p> </p><p>These can be applied to ANY die roll, except for hit points when levelling-up. They can (and have been) be applied to damage rolls, especially on critical hits (before multiplying damage).</p><p> </p><p>They can also be used to make an opposed critter reroll a die i.e. a PC wizard casts <em>charm monster </em>on a critter. Critter makes save, player uses token to make critter re-roll (must keep second result). Or a critter rolls a critical hit on PC, PC uses token to make critter re-roll attack roll.</p></blockquote><p></p>
[QUOTE="Trainz, post: 1157268, member: 2122"] I created nice tokens using high-end poker chips. I give each players 4 at the beginning of each game session (I take unused-ones back at the end of the game). They can be used for the following: Boost any die roll by a die corresponding to character level: 1st-5th: 1d4 6th-10th: 1d6 11th-15th: 1d8 16th-20th: 1d10 21st-25th: 1d12 26th +: 1d20 These can be applied to ANY die roll, except for hit points when levelling-up. They can (and have been) be applied to damage rolls, especially on critical hits (before multiplying damage). They can also be used to make an opposed critter reroll a die i.e. a PC wizard casts [i]charm monster [/i]on a critter. Critter makes save, player uses token to make critter re-roll (must keep second result). Or a critter rolls a critical hit on PC, PC uses token to make critter re-roll attack roll. [/QUOTE]
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