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Hero Point Systems: Please Share...
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<blockquote data-quote="Clint" data-source="post: 1157556" data-attributes="member: 2283"><p>My group's hero point system is for our heroic but gritty medium-fantasy game. This game world doesn't have <em>raise dead</em> or <em>resurrection</em>, so the following system tries to make the hero's life a little longer.</p><p></p><p>A hero gets one hero point to start and one for every four levels. There are also discretionary points that can be awarded, but we haven't seen any in game yet.</p><p></p><p>When a character would be killed for any reason, he loses one hero point. The character is reduced to lowest possible number for hit points and are stable (and likely cured of per-round damage, like acid or <em>wounding</em>) but dazed for the rest of combat, and still vulnerable to attack. From that point on, the character's maximum hit points is 10% less, applying even to future levels gained. This loss can't be recovered; the hero has dodged death, but didn't come away clean. This effect is cumulative for each hero point spent (for example, 2 hero points spent is -20% max hps).</p><p></p><p>Our group just went through this for the first time, with a character being swallowed by a behir and using a hero point to avoid death while inside the stomach. The other characters fought desperately to slay it and get the swallowed character out before she had to spend a second hero point because she was still being digested.</p><p></p><p>It's gritty, but it sure is fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Clint, post: 1157556, member: 2283"] My group's hero point system is for our heroic but gritty medium-fantasy game. This game world doesn't have [I]raise dead[/i] or [i]resurrection[/i], so the following system tries to make the hero's life a little longer. A hero gets one hero point to start and one for every four levels. There are also discretionary points that can be awarded, but we haven't seen any in game yet. When a character would be killed for any reason, he loses one hero point. The character is reduced to lowest possible number for hit points and are stable (and likely cured of per-round damage, like acid or [i]wounding[/i]) but dazed for the rest of combat, and still vulnerable to attack. From that point on, the character's maximum hit points is 10% less, applying even to future levels gained. This loss can't be recovered; the hero has dodged death, but didn't come away clean. This effect is cumulative for each hero point spent (for example, 2 hero points spent is -20% max hps). Our group just went through this for the first time, with a character being swallowed by a behir and using a hero point to avoid death while inside the stomach. The other characters fought desperately to slay it and get the swallowed character out before she had to spend a second hero point because she was still being digested. It's gritty, but it sure is fun. :) [/QUOTE]
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