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General Tabletop Discussion
*Pathfinder & Starfinder
Hero Points / Action Points - Yay or Nay?
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<blockquote data-quote="Croesus" data-source="post: 5944186" data-attributes="member: 35019"><p>I disagree. The variance you mention is exactly why I think a module for action points would be a great idea. The module could offer several different implementations, similar to how they been used in other versions of D&D and even other games like Savage Worlds. I think one of the problems with actions points in the past is that they can have a lot of ripple effects throughout the game system, and therefore are exactly the type of mechanic that is most difficult to houserule well.</p><p></p><p>Personally I like the idea of a mechanic that can limit the impact of just plain bad luck, and allows players to do cool stuff, but otherwise doesn't muck about with damage output, power level, etc. A bit of a fine line, which is why I'd rather pay someone to come up with such a system, rather than trying to kludge it together myself.</p></blockquote><p></p>
[QUOTE="Croesus, post: 5944186, member: 35019"] I disagree. The variance you mention is exactly why I think a module for action points would be a great idea. The module could offer several different implementations, similar to how they been used in other versions of D&D and even other games like Savage Worlds. I think one of the problems with actions points in the past is that they can have a lot of ripple effects throughout the game system, and therefore are exactly the type of mechanic that is most difficult to houserule well. Personally I like the idea of a mechanic that can limit the impact of just plain bad luck, and allows players to do cool stuff, but otherwise doesn't muck about with damage output, power level, etc. A bit of a fine line, which is why I'd rather pay someone to come up with such a system, rather than trying to kludge it together myself. [/QUOTE]
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Hero Points / Action Points - Yay or Nay?
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