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Hero Points / Action Points - Yay or Nay?
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<blockquote data-quote="KidSnide" data-source="post: 5944207" data-attributes="member: 54710"><p>I'm not fond of them because they are a primarily gamist construction that isn't well tied to any aspect of the in-game fiction. Although you can express them as an "extra effort" ability, they are more of a player resource than a character resource. Also, a rich variety of character abilities already generates a number of abilities for players to track. The core rules should add more rules constructs for their own sake.</p><p></p><p>That all having been said, hero points are a useful tool for changing the tone of a game. By providing a mechanism that allows PCs to usually succeed when they really want to succeed, you get a different adventure dynamic that works better when the group is aiming for a "pulp adventure" tone. </p><p></p><p>Hero points can also work as a feedback mechanism (where players earn them for taking cool, or otherwise genre appropriate actions) that encourages players to match the tone of the game. If players can earn a hero point for attempting a ridiculous stunt, players will attempt a lot more ridiculous stunts. That's a very efficient way to run a very different style game with the same core rules.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5944207, member: 54710"] I'm not fond of them because they are a primarily gamist construction that isn't well tied to any aspect of the in-game fiction. Although you can express them as an "extra effort" ability, they are more of a player resource than a character resource. Also, a rich variety of character abilities already generates a number of abilities for players to track. The core rules should add more rules constructs for their own sake. That all having been said, hero points are a useful tool for changing the tone of a game. By providing a mechanism that allows PCs to usually succeed when they really want to succeed, you get a different adventure dynamic that works better when the group is aiming for a "pulp adventure" tone. Hero points can also work as a feedback mechanism (where players earn them for taking cool, or otherwise genre appropriate actions) that encourages players to match the tone of the game. If players can earn a hero point for attempting a ridiculous stunt, players will attempt a lot more ridiculous stunts. That's a very efficient way to run a very different style game with the same core rules. -KS [/QUOTE]
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Hero Points / Action Points - Yay or Nay?
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