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General Tabletop Discussion
*Dungeons & Dragons
Hero Points/Inspiration Mechanic
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<blockquote data-quote="Paraxis" data-source="post: 6611802" data-attributes="member: 13009"><p>I can see a few options not sure about the balance of them but I guess trial and error at individual tables would see what works.</p><p></p><p>1. Have Inspiration work like luck points gained from the Lucky feat, they allow you to roll an additional die and choose from all those rolled. So it turn advantage and disadvantage into roll 3 pick the highest.</p><p></p><p>2. Have Inspiration work like Action Points did in older editions and give a character an extra action, just like Action Surge fighter class ability.</p><p></p><p>3. Have Inspiration add a d6 (or higher maybe at higher levels) to any roll, this would be like action points from 3rd edition eberron. You could add in the other uses of action points and basically let them recover a spent ability or spell that would normally recover with a rest. </p><p></p><p>4. Have Legendary Inspiration points, I would only give these out infrequently but spending one would allow you to not roll the dice but just use the result as if you had rolled a 20. Make them spend it instead of rolling so they save it for when it matters most not when just just get a bad luck roll. </p><p></p><p>Thinking about it I might pull out my copy of Eberron and take a look at the action point system from it again, I like the idea of number 3 the most I think.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6611802, member: 13009"] I can see a few options not sure about the balance of them but I guess trial and error at individual tables would see what works. 1. Have Inspiration work like luck points gained from the Lucky feat, they allow you to roll an additional die and choose from all those rolled. So it turn advantage and disadvantage into roll 3 pick the highest. 2. Have Inspiration work like Action Points did in older editions and give a character an extra action, just like Action Surge fighter class ability. 3. Have Inspiration add a d6 (or higher maybe at higher levels) to any roll, this would be like action points from 3rd edition eberron. You could add in the other uses of action points and basically let them recover a spent ability or spell that would normally recover with a rest. 4. Have Legendary Inspiration points, I would only give these out infrequently but spending one would allow you to not roll the dice but just use the result as if you had rolled a 20. Make them spend it instead of rolling so they save it for when it matters most not when just just get a bad luck roll. Thinking about it I might pull out my copy of Eberron and take a look at the action point system from it again, I like the idea of number 3 the most I think. [/QUOTE]
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