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Hero Points?
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<blockquote data-quote="Queranil" data-source="post: 5562101" data-attributes="member: 100212"><p>My first experience with Hero Points (HP) was in the form of Action Points (AP) (from Unearthed Arcana still in 3.5 time) which are basically the same. I like to see the Hero/Action Points as tools for players to make sure they succeed at a critical moment or extraordinary action, not so much as a tool to cheat death.</p><p></p><p>I use the rules from Pathfinder on aquiring HP and expand their uses with those listed in Uneathed Arcana. Especally the option to use a HP to aquire a feat for just one round (or enhancing a feat you already have) is fun and can be effective when used by a creative player. </p><p></p><p>The main drawback IMHO is that both player's and GM's may become a little careless thinking that the HP will save them anyway. With this in mind, HP become passive lifesavers.</p></blockquote><p></p>
[QUOTE="Queranil, post: 5562101, member: 100212"] My first experience with Hero Points (HP) was in the form of Action Points (AP) (from Unearthed Arcana still in 3.5 time) which are basically the same. I like to see the Hero/Action Points as tools for players to make sure they succeed at a critical moment or extraordinary action, not so much as a tool to cheat death. I use the rules from Pathfinder on aquiring HP and expand their uses with those listed in Uneathed Arcana. Especally the option to use a HP to aquire a feat for just one round (or enhancing a feat you already have) is fun and can be effective when used by a creative player. The main drawback IMHO is that both player's and GM's may become a little careless thinking that the HP will save them anyway. With this in mind, HP become passive lifesavers. [/QUOTE]
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