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<blockquote data-quote="Croesus" data-source="post: 7164483" data-attributes="member: 35019"><p>We've used them in my group since LMoP came out and they are a big hit. Our hero points are different from the DMG, however. </p><p></p><p>-Each PC gets 2 hero points at the beginning of each session, usable only by that PC. They don't roll over, so use or lose.</p><p>-The GM also awards community hero points for crits by primary opponents. These can be used by anyone.</p><p>-Hero points can add a d6 or reroll any Attack, Skill Check, and Save. They can also be used to regain hit points similar to burning a Hit Die. </p><p></p><p>The two most common uses are gaining hit points in the middle of combat to avoid dropping, and on saving throws. </p><p></p><p>I'm a big fan of hero points for one simple reason: sometimes the dice just have it in for the players. Maybe they can't make a save to (no pun intended) save their souls. Sometimes the enemy just doesn't miss on attacks. Whatever it is, if you roll enough dice, there will be times when they skew so badly, there's nothing the player can do. That's what hero points are for. They give the players at least a chance to even out the luck a bit.</p><p></p><p>Hero points are useful at all levels, though perhaps more critical at low levels, when a single attack can drop (or kill) a character. They're not overwhelming in play, but can sometimes have significant impact if the HP keeps a character from being banished, or saves a character from dying in a dragon's breath.</p></blockquote><p></p>
[QUOTE="Croesus, post: 7164483, member: 35019"] We've used them in my group since LMoP came out and they are a big hit. Our hero points are different from the DMG, however. -Each PC gets 2 hero points at the beginning of each session, usable only by that PC. They don't roll over, so use or lose. -The GM also awards community hero points for crits by primary opponents. These can be used by anyone. -Hero points can add a d6 or reroll any Attack, Skill Check, and Save. They can also be used to regain hit points similar to burning a Hit Die. The two most common uses are gaining hit points in the middle of combat to avoid dropping, and on saving throws. I'm a big fan of hero points for one simple reason: sometimes the dice just have it in for the players. Maybe they can't make a save to (no pun intended) save their souls. Sometimes the enemy just doesn't miss on attacks. Whatever it is, if you roll enough dice, there will be times when they skew so badly, there's nothing the player can do. That's what hero points are for. They give the players at least a chance to even out the luck a bit. Hero points are useful at all levels, though perhaps more critical at low levels, when a single attack can drop (or kill) a character. They're not overwhelming in play, but can sometimes have significant impact if the HP keeps a character from being banished, or saves a character from dying in a dragon's breath. [/QUOTE]
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