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Hero points
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<blockquote data-quote="anonystu" data-source="post: 1036683" data-attributes="member: 10897"><p>If Feng Shui with fireballs is your goal, and you're running at high level, where the variance is higher, then my recommendation is d3+1 per level, use the "wizard need hero points, badly" fuel gauge, have no upper limit for hero points (just limit it to one hero point per action except for in really special circumstances, and only grabbing the extra round hero point once per initiative cycle), and use the AU hero point rules (which basically are more powerful than yours, and have a more flexible feel), with maybe, if you want to be even more generous, have effect 4: +d20 to AC or save for one attack, be able to be used after the roll (although I don't think this is necessary).</p><p></p><p>The good thing is that you can adjust the feel of it on the fly: if they're helping the game a lot: give out more, and if you're feel they're getting too abusive, cut back, which will make them a more defensive tool.</p><p></p><p></p><p>Tell us how it goes, whatever you use: I'm interested to see how powerful hero points like this affect a game.</p></blockquote><p></p>
[QUOTE="anonystu, post: 1036683, member: 10897"] If Feng Shui with fireballs is your goal, and you're running at high level, where the variance is higher, then my recommendation is d3+1 per level, use the "wizard need hero points, badly" fuel gauge, have no upper limit for hero points (just limit it to one hero point per action except for in really special circumstances, and only grabbing the extra round hero point once per initiative cycle), and use the AU hero point rules (which basically are more powerful than yours, and have a more flexible feel), with maybe, if you want to be even more generous, have effect 4: +d20 to AC or save for one attack, be able to be used after the roll (although I don't think this is necessary). The good thing is that you can adjust the feel of it on the fly: if they're helping the game a lot: give out more, and if you're feel they're getting too abusive, cut back, which will make them a more defensive tool. Tell us how it goes, whatever you use: I'm interested to see how powerful hero points like this affect a game. [/QUOTE]
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