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<blockquote data-quote="DrSpunj" data-source="post: 1036726" data-attributes="member: 994"><p>Here's what I'm about to introduce in my own campaign. These are compiled from various player's sites, stuff in the House Rules forum and directly from Mutants & Masterminds. I'm interested in what Monte put together for AU (thanks anonystu!) when I get my copy next week.</p><p></p><p>Hero Points: At the beginning of every session each PC will receive a number of Hero Points equal to their ChaMod (minimum 1). Any Hero Points not used at the end of the session disappear. Hero Points may also be given out directly by the DM for some magnificent act though this will be pretty rare. Hero Points may be used to do any of the following:</p><p>· Reroll a die roll: One Hero Point allows you to reroll any die roll you just made and take the better of the two results. If both results are below 10, treat your roll as a 10. You may only reroll once.</p><p>· Force a Critical: One Hero Point may be used to turn a naturally rolled threat into a critical hit.</p><p>· Overcome injury: If you are disabled, one Hero Point can be used to allow the PC to take a strenuous action for one round without their condition worsening to dying. The PC is still only allowed a Standard Action, and their condition doesn’t improve, they’re just able to overcome the pain and injury for a few moments.</p><p>· Stabilize: One Hero Point allows you automatically stabilize and prevent further bleeding. It does not protect the PC from any further damage.</p><p></p><p>I'm looking to add a few options, and may steal a few from you, hong. I'd like some way to buff your defense with a point, at least. I like your "bonus is equal to character level" mechanic, as with my first option I was looking for some way to give at least a minimum of a bonus. That is, if you spend one of your few Hero points this session to reroll, you should get something better than a "1" on a reroll. </p><p></p><p>And you'll notice I chose to go with a certain number of points available each session rather than a running total. I've tried a running total before and people kept saving them. I figure if they only get a few each session and they disappear, they're hopefully more likely to get used!</p><p></p><p>These are still in a bit of flux. Any comments are welcome. Thanks for the ideas!</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1036726, member: 994"] Here's what I'm about to introduce in my own campaign. These are compiled from various player's sites, stuff in the House Rules forum and directly from Mutants & Masterminds. I'm interested in what Monte put together for AU (thanks anonystu!) when I get my copy next week. Hero Points: At the beginning of every session each PC will receive a number of Hero Points equal to their ChaMod (minimum 1). Any Hero Points not used at the end of the session disappear. Hero Points may also be given out directly by the DM for some magnificent act though this will be pretty rare. Hero Points may be used to do any of the following: · Reroll a die roll: One Hero Point allows you to reroll any die roll you just made and take the better of the two results. If both results are below 10, treat your roll as a 10. You may only reroll once. · Force a Critical: One Hero Point may be used to turn a naturally rolled threat into a critical hit. · Overcome injury: If you are disabled, one Hero Point can be used to allow the PC to take a strenuous action for one round without their condition worsening to dying. The PC is still only allowed a Standard Action, and their condition doesn’t improve, they’re just able to overcome the pain and injury for a few moments. · Stabilize: One Hero Point allows you automatically stabilize and prevent further bleeding. It does not protect the PC from any further damage. I'm looking to add a few options, and may steal a few from you, hong. I'd like some way to buff your defense with a point, at least. I like your "bonus is equal to character level" mechanic, as with my first option I was looking for some way to give at least a minimum of a bonus. That is, if you spend one of your few Hero points this session to reroll, you should get something better than a "1" on a reroll. And you'll notice I chose to go with a certain number of points available each session rather than a running total. I've tried a running total before and people kept saving them. I figure if they only get a few each session and they disappear, they're hopefully more likely to get used! These are still in a bit of flux. Any comments are welcome. Thanks for the ideas! DrSpunj [/QUOTE]
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