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<blockquote data-quote="RuminDange" data-source="post: 1046800" data-attributes="member: 5412"><p><strong>Luck Points & Hero Points</strong></p><p></p><p>Similar to most on the thread, in the campaigns I have run over the last 14 yrs has always had something to help take the randomness out of the dice for the players, since I have always liked the epic story whether good or evil. </p><p>Currently I use 2 methods in our 3E game, (Always was used in the 2E game before we switched).</p><p><b>Luck Points:</b> All creatures (Int 3+) have luck points based on the average of the ability modifiers + character Level or Hit Dice. So a 12th level character with an average ability mod of 3 would have 15 luck points.</p><p>They can expend up to 5 points on any roll they make in game (Saves, skill, attack) The points they add are treated as though that was the die roll. So rolling a 15 with adding 5 is treated as though they rolled a 20 naturally. </p><p>Once points are spent they come back only in 2 cases: Rest and Level up. When a character rests they gain a number of luck points back equal to their average ability modifier. When they level up they get all of them back.</p><p>The use of a luck point(s) must be declared before the roll is made and regardless of the outcome the points are used.</p><p></p><p><b>Hero Points:</b> This is a reward system I use to award the players for RP and doing special things, like risking themselves to save another, carrying out quests for temples, doing things without expecting reward. But mostly playing the character they have described to me they wish to be. </p><p>Like Luck points, hero points can be used to during play to automatically save, crit or whatever. Again they must be declared before deciding the outcome by die roll.</p><p>Hero Points do not come back once spent, but we track the total they have ever earned.</p><p>More importantly, Hero points if saved are used to help customize a character as it goes up. </p><p>For 1 to 5 points the character can buy traits (some ideas borrowed from Player Options in 2E) Like Keen Eyesight, Hearing etc. </p><p>For 5 points, they can get a Feat or raise an Attribute.</p><p>And there are other options left up to the players and myself to discuss if they come up with something creative.</p><p>I give Hero Points to NPC's and intelligent monster as well to help customize them and balance everything.</p><p>Over all this has made over game/campaign for over 3 years now very enjoyable and rememberable.</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1046800, member: 5412"] [b]Luck Points & Hero Points[/b] Similar to most on the thread, in the campaigns I have run over the last 14 yrs has always had something to help take the randomness out of the dice for the players, since I have always liked the epic story whether good or evil. Currently I use 2 methods in our 3E game, (Always was used in the 2E game before we switched). <b>Luck Points:</b> All creatures (Int 3+) have luck points based on the average of the ability modifiers + character Level or Hit Dice. So a 12th level character with an average ability mod of 3 would have 15 luck points. They can expend up to 5 points on any roll they make in game (Saves, skill, attack) The points they add are treated as though that was the die roll. So rolling a 15 with adding 5 is treated as though they rolled a 20 naturally. Once points are spent they come back only in 2 cases: Rest and Level up. When a character rests they gain a number of luck points back equal to their average ability modifier. When they level up they get all of them back. The use of a luck point(s) must be declared before the roll is made and regardless of the outcome the points are used. <b>Hero Points:</b> This is a reward system I use to award the players for RP and doing special things, like risking themselves to save another, carrying out quests for temples, doing things without expecting reward. But mostly playing the character they have described to me they wish to be. Like Luck points, hero points can be used to during play to automatically save, crit or whatever. Again they must be declared before deciding the outcome by die roll. Hero Points do not come back once spent, but we track the total they have ever earned. More importantly, Hero points if saved are used to help customize a character as it goes up. For 1 to 5 points the character can buy traits (some ideas borrowed from Player Options in 2E) Like Keen Eyesight, Hearing etc. For 5 points, they can get a Feat or raise an Attribute. And there are other options left up to the players and myself to discuss if they come up with something creative. I give Hero Points to NPC's and intelligent monster as well to help customize them and balance everything. Over all this has made over game/campaign for over 3 years now very enjoyable and rememberable. [/QUOTE]
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