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Hero Points
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<blockquote data-quote="CapnZapp" data-source="post: 7861750" data-attributes="member: 12731"><p>My specific (yet approximate) suggestion was gaining one hero point for each adventure path booklet you complete. You would gain a hero point every third or fourth level or thereabouts. The GM is encouraged to hand them out when you complete major milestones, long quests, important successes etc.</p><p></p><p></p><p>If you're thinking of a potential TPK, they will have to spend hero points of their own if they have them. Your hero point is not intended to be so powerful as to save the entire party. Just you.</p><p></p><p>Since a complete and total party kill can sometimes stop a campaign in its tracks, since there is no longer any surviving character who "remembers" the story, the basic value of a hero point is... to prevent that. If nothing else is gained, one character survives, which the new characters of the other players can reform a party around.</p><p></p><p></p><p>You only need one to escape death. ¯\<em>(ツ)</em>/¯</p><p></p><p>If you're still concerned about hoarding, limit the maximum number to two instead of three. That is, you're basically forcing them to use one of their two initial Hero Points if they want to avoid "wasting" them. If they haven't used up at least one by the time you hand out a new one, it's lost.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7861750, member: 12731"] My specific (yet approximate) suggestion was gaining one hero point for each adventure path booklet you complete. You would gain a hero point every third or fourth level or thereabouts. The GM is encouraged to hand them out when you complete major milestones, long quests, important successes etc. If you're thinking of a potential TPK, they will have to spend hero points of their own if they have them. Your hero point is not intended to be so powerful as to save the entire party. Just you. Since a complete and total party kill can sometimes stop a campaign in its tracks, since there is no longer any surviving character who "remembers" the story, the basic value of a hero point is... to prevent that. If nothing else is gained, one character survives, which the new characters of the other players can reform a party around. You only need one to escape death. ¯\[I](ツ)[/I]/¯ If you're still concerned about hoarding, limit the maximum number to two instead of three. That is, you're basically forcing them to use one of their two initial Hero Points if they want to avoid "wasting" them. If they haven't used up at least one by the time you hand out a new one, it's lost. [/QUOTE]
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