Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hero points
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Atilary" data-source="post: 1480815" data-attributes="member: 773"><p>i use a version called "goblin stamps." basically i would assign a number of stamps to be presented at the conclusion of an "adventure," with the number of stamps being dependent on the number of sessions the adventure lasted. they would then be equally distributed by the players to each other...</p><p></p><p>The Rules on Goblin Stamps</p><p>1. Players cannot give themselves Goblin Stamps. They must distribute the ones they have among the other players. </p><p>2. If a player does not play for a total of 75% of the adventure, then he does not get to distribute point at the end of that adventure.</p><p>3. Point may be used for certain things, most of which are covered below. Some exceptions do apply.</p><p>4. The DM may award bonus stamps for accomplishing things out-of-game as well. Everyone will be informed when these are offered.</p><p>5. Goblin Stamps may be given when a new group is starting for exceptionally well thought out and developed characters. Each player will be awarded 1 Goblin Stamp for creating a good, descriptive character history.</p><p></p><p>Uses</p><p>- 1 Goblin Stamp may be spent to add a +2 bonus to any skills check, ability check, attack roll, saving throw, or initiative roll. Up to 5 Goblin Stamps may be spent on a single roll this way.</p><p>- 1 Goblin Stamp may be spent to automatically succeed on a stabilizing roll to stop bleeding between –1 and –10 hit points.</p><p>- 2 Goblin Stamps may be spent to negate the effects of a critical failure. These points must be spent after the critical failure is made and before the second check to see if the character recovers is made.</p><p>- 2 Goblin Stamps may be spent to automatically score maximum on a single die roll. Note, a weapon that deals 2d6 cost 4 point to maximize.</p><p>- 5 Goblin Stamps may be spent to reroll any roll. Use of this option must be declared before any secondary (like damage) rolls are made.</p><p>- 5 Goblin Stamps may be spent to make a critical threat automatically a critical. This must be declared before the confirmation roll is made.</p><p>- 10 Goblin Stamps may be spent to force another player or NPC to reroll any single roll made, including attacks, damage, and saving throws.</p><p></p><p>sorry for the formatting, hope this helps.</p></blockquote><p></p>
[QUOTE="Atilary, post: 1480815, member: 773"] i use a version called "goblin stamps." basically i would assign a number of stamps to be presented at the conclusion of an "adventure," with the number of stamps being dependent on the number of sessions the adventure lasted. they would then be equally distributed by the players to each other... The Rules on Goblin Stamps 1. Players cannot give themselves Goblin Stamps. They must distribute the ones they have among the other players. 2. If a player does not play for a total of 75% of the adventure, then he does not get to distribute point at the end of that adventure. 3. Point may be used for certain things, most of which are covered below. Some exceptions do apply. 4. The DM may award bonus stamps for accomplishing things out-of-game as well. Everyone will be informed when these are offered. 5. Goblin Stamps may be given when a new group is starting for exceptionally well thought out and developed characters. Each player will be awarded 1 Goblin Stamp for creating a good, descriptive character history. Uses - 1 Goblin Stamp may be spent to add a +2 bonus to any skills check, ability check, attack roll, saving throw, or initiative roll. Up to 5 Goblin Stamps may be spent on a single roll this way. - 1 Goblin Stamp may be spent to automatically succeed on a stabilizing roll to stop bleeding between –1 and –10 hit points. - 2 Goblin Stamps may be spent to negate the effects of a critical failure. These points must be spent after the critical failure is made and before the second check to see if the character recovers is made. - 2 Goblin Stamps may be spent to automatically score maximum on a single die roll. Note, a weapon that deals 2d6 cost 4 point to maximize. - 5 Goblin Stamps may be spent to reroll any roll. Use of this option must be declared before any secondary (like damage) rolls are made. - 5 Goblin Stamps may be spent to make a critical threat automatically a critical. This must be declared before the confirmation roll is made. - 10 Goblin Stamps may be spent to force another player or NPC to reroll any single roll made, including attacks, damage, and saving throws. sorry for the formatting, hope this helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hero points
Top