Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hero points
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Haltherrion" data-source="post: 1480883" data-attributes="member: 18253"><p>Thanks for both replies; they seem to reference similar systems and these aren't so different from what I posted. Guess hero point systems are more a matter of degree then anything else (i.e., they all do similar things). </p><p> </p><p>Think this particular method of distributing points and these particular magnitudes are interesting? Problemmatic?</p><p> </p><p>Couple things in particular I was trying to 'tune':</p><ul> <li data-xf-list-type="ul">I'm looking for a hero points that has some impact so I've gone with larger magnitudes than other systems.</li> <li data-xf-list-type="ul">I'm concerned about players hording hero points so I put in a cap. (That is, I'd rather have players use them as they go along rather than save them for some finale encounter.)</li> <li data-xf-list-type="ul">The HP award is not subjective. No player or ref awards. (My experience with player or ref XP awards is that they tend to encourage player showboating & game-time hogging).</li> <li data-xf-list-type="ul">Amount of points per level is a function of the character creation process. Some players could trade better stats, gold, and other stuff for more hero points per level. In an extreme case, that could be 3x other PCs but in such a case, that PC would be much lower on stats, gear, etc.</li> <li data-xf-list-type="ul">They don't effect NPC rolls.</li> <li data-xf-list-type="ul">They can emulate metamagic effects.</li> <li data-xf-list-type="ul">They can effect damage rolls. (One possibility is to use one to make your threatened critical (when you get one) and another to max the damage roll. Could be lots of damage.)</li> <li data-xf-list-type="ul">An NPC can only have hero points used against him once per round. (I have visions of the party ganging up on my poor 'boss' NPC.)</li> </ul><p>Any thoughts on whether this is over kill? I don't want to spend the trouble on these things or have a player focus on them during the chatacter creation process if they don't have some significant effect for a limited number of rolls. Of course, I'm not looking to torpedo the game balance either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p> Marc</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 1480883, member: 18253"] Thanks for both replies; they seem to reference similar systems and these aren't so different from what I posted. Guess hero point systems are more a matter of degree then anything else (i.e., they all do similar things). Think this particular method of distributing points and these particular magnitudes are interesting? Problemmatic? Couple things in particular I was trying to 'tune': [list] [*]I'm looking for a hero points that has some impact so I've gone with larger magnitudes than other systems. [*]I'm concerned about players hording hero points so I put in a cap. (That is, I'd rather have players use them as they go along rather than save them for some finale encounter.) [*]The HP award is not subjective. No player or ref awards. (My experience with player or ref XP awards is that they tend to encourage player showboating & game-time hogging). [*]Amount of points per level is a function of the character creation process. Some players could trade better stats, gold, and other stuff for more hero points per level. In an extreme case, that could be 3x other PCs but in such a case, that PC would be much lower on stats, gear, etc. [*]They don't effect NPC rolls. [*]They can emulate metamagic effects. [*]They can effect damage rolls. (One possibility is to use one to make your threatened critical (when you get one) and another to max the damage roll. Could be lots of damage.) [*]An NPC can only have hero points used against him once per round. (I have visions of the party ganging up on my poor 'boss' NPC.) [/list]Any thoughts on whether this is over kill? I don't want to spend the trouble on these things or have a player focus on them during the chatacter creation process if they don't have some significant effect for a limited number of rolls. Of course, I'm not looking to torpedo the game balance either. ;) Marc [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hero points
Top