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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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<blockquote data-quote="Green Knight" data-source="post: 5066247" data-attributes="member: 2723"><p>Hello, all. Thought I'd stop by and ask this question to see what the general consensus was. My gaming group has decided to start a superhero campaign using Hero System, although Mutants & Masterminds is potentially on the table, which would be my preference. Not because I know for a fact that the rules are better, but because 1) It'll be easier to pick up, as the rules are based off of D20, and 2) I bought the book years ago and it'd be nice to get some use out of it at long last. :b </p><p> </p><p>But all around, I have zero experience with either one. I've always been interested in trying out Hero System, though (and in fact once owned Hero System 5th Edition, but it was another game system I bought and never got to play, and ended up selling it), so there's that. Although I'm not exactly jumping for joy at the prospect of having to buy the rulebooks, again. Especially since I now hear that that base rules are split into two $40 books! So I'm wondering what folks who've played both systems think of them? Which one do you think makes for the better and more fun game? Did you have a better experience in a superhero campaign with Hero System or Mutants & Masterminds? I'd appreciate any and all feedback. Thanks.</p></blockquote><p></p>
[QUOTE="Green Knight, post: 5066247, member: 2723"] Hello, all. Thought I'd stop by and ask this question to see what the general consensus was. My gaming group has decided to start a superhero campaign using Hero System, although Mutants & Masterminds is potentially on the table, which would be my preference. Not because I know for a fact that the rules are better, but because 1) It'll be easier to pick up, as the rules are based off of D20, and 2) I bought the book years ago and it'd be nice to get some use out of it at long last. :b But all around, I have zero experience with either one. I've always been interested in trying out Hero System, though (and in fact once owned Hero System 5th Edition, but it was another game system I bought and never got to play, and ended up selling it), so there's that. Although I'm not exactly jumping for joy at the prospect of having to buy the rulebooks, again. Especially since I now hear that that base rules are split into two $40 books! So I'm wondering what folks who've played both systems think of them? Which one do you think makes for the better and more fun game? Did you have a better experience in a superhero campaign with Hero System or Mutants & Masterminds? I'd appreciate any and all feedback. Thanks. [/QUOTE]
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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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