Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 5068034" data-attributes="member: 19675"><p>QFT.</p><p></p><p>In the interests of full disclosure, I've been a Champions/HERO player since it came out (the 3rd system I learned, after D&D and Traveller), and it remains my favorite system, bar none. I just bought 6Ed Sunday, but haven't had a chance to take a close look at it. (Sorry to see the ECs are gone, though.)</p><p></p><p>I've run both HERO and M&M, and I have to say that it is a simpler game and MUCH easier for the D20 set to learn...but also easy for them to pick apart.</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-rules-discussion/255927-starting-new-m-m-campaign.html" target="_blank">My most recent M&M campaign </a> fell apart in part due to the fact that M&M doesn't have a straightforward and intuitive way of having a speedster do an Autofire punch or series of move-by attacks over a wide area- classic speedster schtick.</p><p></p><p>There are ways to do it, yes, but they all look like extreme workarounds for the fact that M&M eschews iterative attacks in general. The suggestions floated here and at Atomic Think tank were not only dissatisfying to me as a GM who had run HERO, but also to the player designing the speedster.</p><p></p><p>HERO, though.. the Autofire modifier looks exactly like what you'd expect- "Iterative attacks, Mr. Rico! Zillions of them!"</p><p></p><p>As if that weren't bad enough, 1 other player in the group managed to find other aspects of the game's mechanics that were not handled as well as in HERO: what, exactly, does it mean when you hit a character with an attack that reduces their mental stats radically and rapidly? (And that's not hard or expensive to do in M&M.)</p><p></p><p>Don't get me wrong, though...M&M is my 3rd favorite system of all time, behind only HERO (#1) and 3.XEd D&D (#2). If/when it hits its 3rd edition, you can be sure I'll be getting my copy.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5068034, member: 19675"] QFT. In the interests of full disclosure, I've been a Champions/HERO player since it came out (the 3rd system I learned, after D&D and Traveller), and it remains my favorite system, bar none. I just bought 6Ed Sunday, but haven't had a chance to take a close look at it. (Sorry to see the ECs are gone, though.) I've run both HERO and M&M, and I have to say that it is a simpler game and MUCH easier for the D20 set to learn...but also easy for them to pick apart. [URL="http://www.enworld.org/forum/general-rpg-rules-discussion/255927-starting-new-m-m-campaign.html"]My most recent M&M campaign [/URL] fell apart in part due to the fact that M&M doesn't have a straightforward and intuitive way of having a speedster do an Autofire punch or series of move-by attacks over a wide area- classic speedster schtick. There are ways to do it, yes, but they all look like extreme workarounds for the fact that M&M eschews iterative attacks in general. The suggestions floated here and at Atomic Think tank were not only dissatisfying to me as a GM who had run HERO, but also to the player designing the speedster. HERO, though.. the Autofire modifier looks exactly like what you'd expect- "Iterative attacks, Mr. Rico! Zillions of them!" As if that weren't bad enough, 1 other player in the group managed to find other aspects of the game's mechanics that were not handled as well as in HERO: what, exactly, does it mean when you hit a character with an attack that reduces their mental stats radically and rapidly? (And that's not hard or expensive to do in M&M.) Don't get me wrong, though...M&M is my 3rd favorite system of all time, behind only HERO (#1) and 3.XEd D&D (#2). If/when it hits its 3rd edition, you can be sure I'll be getting my copy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
Top