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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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<blockquote data-quote="ValhallaGH" data-source="post: 5068468" data-attributes="member: 41187"><p>It also has a huge connotative difference when discussing it with people. Especially people that didn't participate in the other discussion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>And to be fair, M&M has those features, you and yours simply didn't like the way they worked and desired a different model. Which isn't a bad thing on either side, simply a clash of tastes.</p><p></p><p></p><p>I've never played HERO system, simply looked at it. It's robust enough to do just about anything (and probably <em>anything</em> with a couple of supplements and creative rules use) but I've said the same about M&M before.</p><p>My issue with HERO is that it is mechanically complicated and loaded with acronyms (I was in the military; RPG has two wildly different associations in my mind and that's just one example). It's not more complicated than a number of other games, but it is notably complicated.</p><p>M&M can be very complicated, but it can also be very simple, depending upon how finicky one chooses to get when designing things. HERO may have the same feature, but my perusal of OCV/DCV/Stun/etc leaves me with the impression that there is a certain level of (mildly intimidating) complexity that is completely unavoidable.</p><p></p><p>(Since I'm not part of the desired sample-group, I'm choosing to abstain from the poll.)</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5068468, member: 41187"] It also has a huge connotative difference when discussing it with people. Especially people that didn't participate in the other discussion. :D And to be fair, M&M has those features, you and yours simply didn't like the way they worked and desired a different model. Which isn't a bad thing on either side, simply a clash of tastes. I've never played HERO system, simply looked at it. It's robust enough to do just about anything (and probably [I]anything[/I] with a couple of supplements and creative rules use) but I've said the same about M&M before. My issue with HERO is that it is mechanically complicated and loaded with acronyms (I was in the military; RPG has two wildly different associations in my mind and that's just one example). It's not more complicated than a number of other games, but it is notably complicated. M&M can be very complicated, but it can also be very simple, depending upon how finicky one chooses to get when designing things. HERO may have the same feature, but my perusal of OCV/DCV/Stun/etc leaves me with the impression that there is a certain level of (mildly intimidating) complexity that is completely unavoidable. (Since I'm not part of the desired sample-group, I'm choosing to abstain from the poll.) [/QUOTE]
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