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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5069580" data-attributes="member: 19675"><p>Again- as I've said- its not that iterative attack options are entirely absent in M&M, its just that they're a lot more elegant and intuitive in HERO. As common a schtick as multiple attacks for speedsters is in the source material, it shouldn't be expensive and unbalancing to the system. In HERO, its neither.</p><p></p><p>It also shouldn't involve workarounds.</p><p></p><p>And, FWIW, there are probably a dozen or so ways of doing iterative attacks- or anything else, for that matter- in HERO, as compared to just a few in M&M.</p><p></p><p>Which, in all honesty, is almost as much a bug as a feature.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Its great to have many options on how to model a superheroic effect...you're almost always guaranteed to be able to find a way to exactly model the effect the peculiar way in which you think it should work for that PC.</p><p></p><p>But with so many ways of doing the same thing, adjudication can occasionally be a bear.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5069580, member: 19675"] Again- as I've said- its not that iterative attack options are entirely absent in M&M, its just that they're a lot more elegant and intuitive in HERO. As common a schtick as multiple attacks for speedsters is in the source material, it shouldn't be expensive and unbalancing to the system. In HERO, its neither. It also shouldn't involve workarounds. And, FWIW, there are probably a dozen or so ways of doing iterative attacks- or anything else, for that matter- in HERO, as compared to just a few in M&M. Which, in all honesty, is almost as much a bug as a feature.;) Its great to have many options on how to model a superheroic effect...you're almost always guaranteed to be able to find a way to exactly model the effect the peculiar way in which you think it should work for that PC. But with so many ways of doing the same thing, adjudication can occasionally be a bear. [/QUOTE]
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