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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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<blockquote data-quote="pawsplay" data-source="post: 5087891" data-attributes="member: 15538"><p>If the campaign framework specifies a specific level, obviously.</p><p></p><p></p><p></p><p>No, not at all.</p><p></p><p></p><p></p><p>Actually, they are quite different. In Hero, your starting points have no relation to the trait limits, whereas M&M defaults to PL x 10 cp, making M&M levels discrete.</p><p></p><p></p><p></p><p>Even then, the categories aren't graduated, so they don't count as levels. You can't say, "Let's increase the caps in Hero by one level." There is no set progression. On the other hand, you can do exactly that when running M&M. If I tweak the DCV guidelines for Hero, that tells me nothing about damage, or even OCV.</p><p></p><p></p><p></p><p>That's not my criterion. In my view, PL is a character limit, it's just, by default, set the same for all characters in a M&M campaign. You could, if you wanted, specify a different PL for each PC (for whatever purpose), and PL would still remain meaningful. And in fact, if you use attack/damage tradeoff, you are essentially adjusting the character's PL in a limited way. To accomplish the same thing in HERO, you would have to specify some kind of relationship between OCV and damage. </p><p></p><p>Note also that NPCs have their own PL (M&M, p.25). Power level is a character trait; the overall PL for PCs is a <em>campaign</em> trait.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5087891, member: 15538"] If the campaign framework specifies a specific level, obviously. No, not at all. Actually, they are quite different. In Hero, your starting points have no relation to the trait limits, whereas M&M defaults to PL x 10 cp, making M&M levels discrete. Even then, the categories aren't graduated, so they don't count as levels. You can't say, "Let's increase the caps in Hero by one level." There is no set progression. On the other hand, you can do exactly that when running M&M. If I tweak the DCV guidelines for Hero, that tells me nothing about damage, or even OCV. That's not my criterion. In my view, PL is a character limit, it's just, by default, set the same for all characters in a M&M campaign. You could, if you wanted, specify a different PL for each PC (for whatever purpose), and PL would still remain meaningful. And in fact, if you use attack/damage tradeoff, you are essentially adjusting the character's PL in a limited way. To accomplish the same thing in HERO, you would have to specify some kind of relationship between OCV and damage. Note also that NPCs have their own PL (M&M, p.25). Power level is a character trait; the overall PL for PCs is a [i]campaign[/i] trait. [/QUOTE]
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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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