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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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<blockquote data-quote="Thanee" data-source="post: 5088134" data-attributes="member: 478"><p>Can you give an example?</p><p></p><p></p><p></p><p>Of course, they do. You can put no more than all your points into one trait. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Besides, HERO has discreet limits depening on the power level. There are ranges given for charactersitics, CVs, DCs, skill rolls, active points, etc.</p><p></p><p>6E1p35</p><p></p><p></p><p></p><p>Yes, there is.</p><p></p><p>"standard heroic", "powerful heroic", "standard superheroic", etc.</p><p></p><p>If a character starts out as "standard heroic" and gains 50 Experience, the character is no longer "standard heroic" but "powerful heroic" and has "advanced a level".</p><p></p><p></p><p>BUT... that won't allow the character to go beyond the limits of a "standard heroic" character, unless the GM advances the campaign to "powerful heroic" eventually.</p><p></p><p>And that's the same with the PLs in M&M. The PL is fixed, unless the campaign variables change. The character advancement has no influence there. It's an arbitrary decision not directly related to the characters.</p><p></p><p></p><p></p><p>The difference to me is, that PL is not a trait of the character, but it is a layer above the character. Of course, you can say the character is of Power Level X, because the character is in that category. But that's the whole point, PL categorizes characters, it's not something the character has. One important aspect here is, that the character has no choice about the power level. Pretty much anything else can be chosen during character creation, but PL is set before the character is even created.</p><p></p><p>It's not a level, it's a category. So to say. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And HERO has exactly the same thing (a bit more loosely organized) with the heroic and superheroic categories.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 5088134, member: 478"] Can you give an example? Of course, they do. You can put no more than all your points into one trait. ;) Besides, HERO has discreet limits depening on the power level. There are ranges given for charactersitics, CVs, DCs, skill rolls, active points, etc. 6E1p35 Yes, there is. "standard heroic", "powerful heroic", "standard superheroic", etc. If a character starts out as "standard heroic" and gains 50 Experience, the character is no longer "standard heroic" but "powerful heroic" and has "advanced a level". BUT... that won't allow the character to go beyond the limits of a "standard heroic" character, unless the GM advances the campaign to "powerful heroic" eventually. And that's the same with the PLs in M&M. The PL is fixed, unless the campaign variables change. The character advancement has no influence there. It's an arbitrary decision not directly related to the characters. The difference to me is, that PL is not a trait of the character, but it is a layer above the character. Of course, you can say the character is of Power Level X, because the character is in that category. But that's the whole point, PL categorizes characters, it's not something the character has. One important aspect here is, that the character has no choice about the power level. Pretty much anything else can be chosen during character creation, but PL is set before the character is even created. It's not a level, it's a category. So to say. :) And HERO has exactly the same thing (a bit more loosely organized) with the heroic and superheroic categories. Bye Thanee [/QUOTE]
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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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