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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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<blockquote data-quote="pawsplay" data-source="post: 5088262" data-attributes="member: 15538"><p>The saves situation is a mess in M&M. It is basically inevitible that saves will trail behind attack DCs. If you look at the sample characters, any of them with a lower Will save will fail versus mind control from another PL 10 character nearly three times in four (+5 or +6 Will versus DC 20 attack). In theory, more powerful abilities should be lower since they are more points per level, but in practice, characters usually max out their main attack and then build the rest as alternate powers or at lower levels. You can protest, "Well, that's PC design" but not much guidance is given on how to build NPCs, and the example NPCs do typically have maxed out abilities. Further, it is suggested that heroic archetypes can be be used as NPCs, and they definitely have maxed out attacks in almost all cases. In my experience, M&M combat is more about using hero points as a sort of currency than about the modifiers or advanced tactics.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5088262, member: 15538"] The saves situation is a mess in M&M. It is basically inevitible that saves will trail behind attack DCs. If you look at the sample characters, any of them with a lower Will save will fail versus mind control from another PL 10 character nearly three times in four (+5 or +6 Will versus DC 20 attack). In theory, more powerful abilities should be lower since they are more points per level, but in practice, characters usually max out their main attack and then build the rest as alternate powers or at lower levels. You can protest, "Well, that's PC design" but not much guidance is given on how to build NPCs, and the example NPCs do typically have maxed out abilities. Further, it is suggested that heroic archetypes can be be used as NPCs, and they definitely have maxed out attacks in almost all cases. In my experience, M&M combat is more about using hero points as a sort of currency than about the modifiers or advanced tactics. [/QUOTE]
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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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