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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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<blockquote data-quote="pawsplay" data-source="post: 5088265" data-attributes="member: 15538"><p>I suppose broadly you could consider Hero to be a leveled game in which there are three levels. However, because each level has a "suggested range" rather than a specific cap, the levels aren't discrete. Thus, I would not consider it a leveled game (apart from the questionable utility of defining a game with three huge levels - what are you comparing to what, again?). </p><p></p><p>That's different from M&M, where each level has a defined cap. That levels work differently in M&M than in D&D is noteworthy, but it doesn't make M&M not level-based. Levels work differently in Rolemaster, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Not level-based games would be:</p><p>DC Heroes: Traits completely independent.</p><p>Hero System: Traits mostly independent, graduated caps not defined for different levels.</p><p>Runequest/BRP: Skills are percentiles, attributes are independent.</p><p>GURPS: Traits are mostly independent, graduated caps not defined, traits not interchangeable for comparison.</p><p></p><p>Semi-level based games:</p><p>Most Fudge games give each character one or more traits at a specific cap, although other traits are likely independent.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5088265, member: 15538"] I suppose broadly you could consider Hero to be a leveled game in which there are three levels. However, because each level has a "suggested range" rather than a specific cap, the levels aren't discrete. Thus, I would not consider it a leveled game (apart from the questionable utility of defining a game with three huge levels - what are you comparing to what, again?). That's different from M&M, where each level has a defined cap. That levels work differently in M&M than in D&D is noteworthy, but it doesn't make M&M not level-based. Levels work differently in Rolemaster, too. :) Not level-based games would be: DC Heroes: Traits completely independent. Hero System: Traits mostly independent, graduated caps not defined for different levels. Runequest/BRP: Skills are percentiles, attributes are independent. GURPS: Traits are mostly independent, graduated caps not defined, traits not interchangeable for comparison. Semi-level based games: Most Fudge games give each character one or more traits at a specific cap, although other traits are likely independent. [/QUOTE]
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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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