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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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<blockquote data-quote="Greg K" data-source="post: 5088352" data-attributes="member: 5038"><p>No, its not. </p><p></p><p>The default assumption of Rolemaster is that your character starts off as a zero and will automatically grow in power as you level albeit slowly. </p><p></p><p>In M&M, the assumption is that you set the power level based upon the type of campaign you want to run (e.g., street (6), New Mutants (6-8), X-men (10-12), Avenger (12), Cosmic). Despite min-maxers that ignore it and try to max everything at the PL, the power level of the M&M campaign, is still designed to allow you to have a diversity of power levels among the individual characters from the start. Furthermore, the starting points per power level in M&M are suggestions. The GM is given permission to provide more or less starting points than the recommended depending upon how experienced the starting characters are for their power level. Newbie heroes in a PL 10 campaign may have the starting points recommended for PL 6 or 8 while experienced heroes in a PL 6 campaign might have the starting points recommended for PL 8.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5088352, member: 5038"] No, its not. The default assumption of Rolemaster is that your character starts off as a zero and will automatically grow in power as you level albeit slowly. In M&M, the assumption is that you set the power level based upon the type of campaign you want to run (e.g., street (6), New Mutants (6-8), X-men (10-12), Avenger (12), Cosmic). Despite min-maxers that ignore it and try to max everything at the PL, the power level of the M&M campaign, is still designed to allow you to have a diversity of power levels among the individual characters from the start. Furthermore, the starting points per power level in M&M are suggestions. The GM is given permission to provide more or less starting points than the recommended depending upon how experienced the starting characters are for their power level. Newbie heroes in a PL 10 campaign may have the starting points recommended for PL 6 or 8 while experienced heroes in a PL 6 campaign might have the starting points recommended for PL 8. [/QUOTE]
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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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