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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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<blockquote data-quote="ValhallaGH" data-source="post: 5088968" data-attributes="member: 41187"><p>... Where the hell did you find that? Because it's not in the base book.</p><p>The PL is whatever the GM sets it at. It changes when the GM says it changes, no earlier and no later. A character's PL <em>could</em> change every time the relevant player said the word "cool". That's as valid a method of PL advancement as the 10 power point method you've proposed.</p><p></p><p>Dude, you so very badly need to reread the character build rules. All of them. Because you <span style="font-size: 15px">do not understand them</span>. You have missed key information and need to read the book again in great detail.</p><p>Once you do that, I'll be happy to discuss your issues further.</p><p></p><p>Oh, and to min/max M&M don't aim for your PL cap. Aim for saves equal to your PL. Ability scores are the single cheapest way to get there. </p><p>Using a Container to get Enhanced Abilities is the cheapest way I've found to get awesome ability scores. I've got a PC I'm playing that gets a 2:10 return on his ability scores; every 2 actual power points I invest gets him a +10 to a single ability score. </p><p>For 24 power points, a similar build could have 30 in all six ability scores. +10 to all saves, skills, and recovery checks. For 24 power points. If you want to, you could then spend 15 power points to get all your saves to your PL 10 caps and spend 40 points to get your Combat to your caps. 79 power points and you've capped most of your character, leaving 71 power points for feats and skills.</p><p></p><p>You say that like it was a bad thing. Like it somehow ruined the fun of the game. </p><p></p><p>No rounding. Do the math for a strength 64 character and you'll have the correct loads.</p><p>Heavy Load: 89.6 tons. Call it 90 for game play.</p><p>If you're lazy (and many folks are) simply round to the nearest "five" increment. 64 is closer to 65 than it is to 60, so they rounded to 65. </p><p></p><p>Superman is not a PL 10 character. He hasn't been one since the early golden age, back before he could fly.</p><p>At his weakest powered depiction, Superman is a bad ass PL 12. At the level most people think of him as, he's PL 15 to 18 (varies with depiction).</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5088968, member: 41187"] ... Where the hell did you find that? Because it's not in the base book. The PL is whatever the GM sets it at. It changes when the GM says it changes, no earlier and no later. A character's PL [I]could[/I] change every time the relevant player said the word "cool". That's as valid a method of PL advancement as the 10 power point method you've proposed. Dude, you so very badly need to reread the character build rules. All of them. Because you [size=4]do not understand them[/size]. You have missed key information and need to read the book again in great detail. Once you do that, I'll be happy to discuss your issues further. Oh, and to min/max M&M don't aim for your PL cap. Aim for saves equal to your PL. Ability scores are the single cheapest way to get there. Using a Container to get Enhanced Abilities is the cheapest way I've found to get awesome ability scores. I've got a PC I'm playing that gets a 2:10 return on his ability scores; every 2 actual power points I invest gets him a +10 to a single ability score. For 24 power points, a similar build could have 30 in all six ability scores. +10 to all saves, skills, and recovery checks. For 24 power points. If you want to, you could then spend 15 power points to get all your saves to your PL 10 caps and spend 40 points to get your Combat to your caps. 79 power points and you've capped most of your character, leaving 71 power points for feats and skills. You say that like it was a bad thing. Like it somehow ruined the fun of the game. No rounding. Do the math for a strength 64 character and you'll have the correct loads. Heavy Load: 89.6 tons. Call it 90 for game play. If you're lazy (and many folks are) simply round to the nearest "five" increment. 64 is closer to 65 than it is to 60, so they rounded to 65. Superman is not a PL 10 character. He hasn't been one since the early golden age, back before he could fly. At his weakest powered depiction, Superman is a bad ass PL 12. At the level most people think of him as, he's PL 15 to 18 (varies with depiction). [/QUOTE]
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Hero System Vs. Mutants & Masterminds. Which is the better super-hero game?
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