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"Heroes Aren't Special"?
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<blockquote data-quote="OchreJelly" data-source="post: 4554787" data-attributes="member: 62056"><p><span style="font-family: 'Arial'">Or to put this a different way, “triple hit points” is a meaningless statement when looked at in the context of 4E – the OP is making a comparison between editions where the math changes are significant enough that you can’t look at it as triple anything. One simply needs to look at a 1st level PC next to a lowly kobold and compare their hit points to see why.</span></p><p> </p><p> <span style="font-family: 'Arial'">Now if the OP is coming at this because the players enjoy rolling their own hit points, I can understand that. IMC there was a player who really struggled with that because rolling hit points was a big part of leveling up for him. If you want to go this way, I would suggest an Iron Heroes approach, like a small die roll (like a d4) with a bigger flat modifier. That way you still get some randomness but not huge swings. Otherwise if the players are rolling hps, the DM will likely need to do the extra work of rolling monster hps as well to keep things fair. IME it’s a wash. </span></p><p> </p><p> <span style="font-family: 'Arial'">Finally, I officially call foul on the organic method. At the risk of being disdainful of the older editions, 3d6 against each stat is not good contemporary game design. You arbitrarily limit player choice (“gee, I rolled a 6 for str – guess I can’t be the fighter I had in mind”). In all the years I gamed in 1E I never saw a player ‘get lucky’ enough to generate a paladin. </span></p></blockquote><p></p>
[QUOTE="OchreJelly, post: 4554787, member: 62056"] [FONT=Arial]Or to put this a different way, “triple hit points” is a meaningless statement when looked at in the context of 4E – the OP is making a comparison between editions where the math changes are significant enough that you can’t look at it as triple anything. One simply needs to look at a 1st level PC next to a lowly kobold and compare their hit points to see why.[/FONT] [FONT=Arial] [/FONT] [FONT=Arial]Now if the OP is coming at this because the players enjoy rolling their own hit points, I can understand that. IMC there was a player who really struggled with that because rolling hit points was a big part of leveling up for him. If you want to go this way, I would suggest an Iron Heroes approach, like a small die roll (like a d4) with a bigger flat modifier. That way you still get some randomness but not huge swings. Otherwise if the players are rolling hps, the DM will likely need to do the extra work of rolling monster hps as well to keep things fair. IME it’s a wash. [/FONT] [FONT=Arial] [/FONT] [FONT=Arial]Finally, I officially call foul on the organic method. At the risk of being disdainful of the older editions, 3d6 against each stat is not good contemporary game design. You arbitrarily limit player choice (“gee, I rolled a 6 for str – guess I can’t be the fighter I had in mind”). In all the years I gamed in 1E I never saw a player ‘get lucky’ enough to generate a paladin. [/FONT] [/QUOTE]
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