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<blockquote data-quote="RangerWickett" data-source="post: 5464362" data-attributes="member: 63"><p>Well, in 4e what all might you requisition? I figure 10th level is the max for any sort of magic item.</p><p></p><p><strong>Approach One - Reskin current rules</strong></p><p>You're provided common items -- one of your level, one of level -1, one of level +1. You are assumed to have wealth from your salary equal to the value of an item of level -1. Basically the same as the core rules, but with a slightly different flavor.</p><p></p><p>But common items are boring, and as a DM I'll want to hand out uncommon and rare items. When a PC recovers an item in the course of a mission, he can keep it if he's considered appropriate rank (i.e., level) that they trust him with it. Likewise, he can requisition items of up to his level with a successful check (Easy DC for uncommon items, Medium DC for rare).</p><p></p><p>Maybe if his Respect score is low, you've got to make a check to get something uncommon at all. I'm not sure how good that is.</p><p></p><p> </p><p><strong>Approach Two - Inherent Bonuses</strong></p><p>WotC is incredibly nice to me and implements inherent bonuses in the character builder. </p><p></p><p>Your office gives you 1st level common items, and a vague salary that provides you with wealth = cost of an item of your level -1. Everything beyond that is stuff you either make yourself, find, or get rewarded by forging roleplaying connections.</p><p></p><p>If you don't get any cool magic items, you're still mathematically balanced. This is a lot easier to plan for.</p><p></p><p> </p><p></p><p>Now, I still need to figure out requisitioning other weird stuff, like boats or whatever, but I guess it could fall to DM fiat based on the situation. The main thing is that if you abuse the power and get stuff destroyed, your reputation would suffer.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5464362, member: 63"] Well, in 4e what all might you requisition? I figure 10th level is the max for any sort of magic item. [b]Approach One - Reskin current rules[/b] You're provided common items -- one of your level, one of level -1, one of level +1. You are assumed to have wealth from your salary equal to the value of an item of level -1. Basically the same as the core rules, but with a slightly different flavor. But common items are boring, and as a DM I'll want to hand out uncommon and rare items. When a PC recovers an item in the course of a mission, he can keep it if he's considered appropriate rank (i.e., level) that they trust him with it. Likewise, he can requisition items of up to his level with a successful check (Easy DC for uncommon items, Medium DC for rare). Maybe if his Respect score is low, you've got to make a check to get something uncommon at all. I'm not sure how good that is. [b]Approach Two - Inherent Bonuses[/b] WotC is incredibly nice to me and implements inherent bonuses in the character builder. Your office gives you 1st level common items, and a vague salary that provides you with wealth = cost of an item of your level -1. Everything beyond that is stuff you either make yourself, find, or get rewarded by forging roleplaying connections. If you don't get any cool magic items, you're still mathematically balanced. This is a lot easier to plan for. Now, I still need to figure out requisitioning other weird stuff, like boats or whatever, but I guess it could fall to DM fiat based on the situation. The main thing is that if you abuse the power and get stuff destroyed, your reputation would suffer. [/QUOTE]
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