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Heroes, Heroism, and RPGs
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<blockquote data-quote="ThoughtBubble" data-source="post: 1318943" data-attributes="member: 9723"><p>You caught it. But to repeat myself once more, it's about relevance too. It's about the fact that taking the risk will mean something. It's about the fact that I made the choice, and that, if I had wanted, I could have looked the other way, and left it all behind.</p><p></p><p>That got me thinking. I think another part of heroism is that sacrifices have to be made for it. Even if it is something as simple as: If you turn back now, you'll live out a long contented life, or you'll get the girl. As long as you leave this one thing unfinished. Being willing to make that decision to give something up is a major part of heroics. The whole idea that you have to part from your life to do it really appeals to me.</p><p></p><p>So, Trainz, I have a question for you. How often do your players meet people with comperable or greater skill level? Of those, how many are opponents?</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1318943, member: 9723"] You caught it. But to repeat myself once more, it's about relevance too. It's about the fact that taking the risk will mean something. It's about the fact that I made the choice, and that, if I had wanted, I could have looked the other way, and left it all behind. That got me thinking. I think another part of heroism is that sacrifices have to be made for it. Even if it is something as simple as: If you turn back now, you'll live out a long contented life, or you'll get the girl. As long as you leave this one thing unfinished. Being willing to make that decision to give something up is a major part of heroics. The whole idea that you have to part from your life to do it really appeals to me. So, Trainz, I have a question for you. How often do your players meet people with comperable or greater skill level? Of those, how many are opponents? [/QUOTE]
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