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Heroes, Heroism, and RPGs
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<blockquote data-quote="William Ronald" data-source="post: 1325347" data-attributes="member: 426"><p>I think the hobbits were particularly heroic in the LOTR as there heroism was unexpected. No one initially expected Frodo and Sam to make the sacrifices they made to destroy the Ring.</p><p></p><p>On another topic, I would agree with ThoughtBubble that running a heroic campaign needs the active participation of a DM and the players. Roleplaying is a hobby that is best enjoyed when the participants share similar goals and vision. Campaigns and gaming groups can fall apart when there are different visions.</p><p></p><p>Similarly, a DM and the players should agree on the power level of the campaign. I have played in games of different power levels. I do not think a particular spell or ability makes a character any less heroic. (Incidentally, the two characters I had who willingly sacrificed themselves for the greater good -- knowing full well that they were going to die -- were spell casters. One of whom could teleport. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p> I have also seen parties that were dominated by strong melee characters who picked out a strong combination of feats, classes, and equipment. (There are times when I wish that more of the power in D&D 3.5 was internalized in the characters and not their equipment. However, that might be an option for a future edition or a supplement.) Of course the issue of balance is important. I think every character should have a chance to shine in a group. Otherwise, players can feel that their characters have little meaning -- the opposite of feeling that one's character is a hero.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 1325347, member: 426"] I think the hobbits were particularly heroic in the LOTR as there heroism was unexpected. No one initially expected Frodo and Sam to make the sacrifices they made to destroy the Ring. On another topic, I would agree with ThoughtBubble that running a heroic campaign needs the active participation of a DM and the players. Roleplaying is a hobby that is best enjoyed when the participants share similar goals and vision. Campaigns and gaming groups can fall apart when there are different visions. Similarly, a DM and the players should agree on the power level of the campaign. I have played in games of different power levels. I do not think a particular spell or ability makes a character any less heroic. (Incidentally, the two characters I had who willingly sacrificed themselves for the greater good -- knowing full well that they were going to die -- were spell casters. One of whom could teleport. ;) I have also seen parties that were dominated by strong melee characters who picked out a strong combination of feats, classes, and equipment. (There are times when I wish that more of the power in D&D 3.5 was internalized in the characters and not their equipment. However, that might be an option for a future edition or a supplement.) Of course the issue of balance is important. I think every character should have a chance to shine in a group. Otherwise, players can feel that their characters have little meaning -- the opposite of feeling that one's character is a hero. [/QUOTE]
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