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Heroes, Heroism, and RPGs
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<blockquote data-quote="William Ronald" data-source="post: 1329004" data-attributes="member: 426"><p>Nightfall: A good definition. Heroes often do what many consider to be impossible or difficult.</p><p></p><p>Rath Lorien: An "Average Joe", or in the Lord of the Rings, an "Average Sam" can be quite heroic. Sometimes what makes a character heroic is discovering their true potential for courage and goodness. Many heroes do not intend to be heroes, but just try to do the right thing.</p><p></p><p>I would like to recommend two books that can provide insights into heroism and have given me a few ideas over the years. "The Hero with A Thousand Faces" by Joseph Campbell and "The Golden Bough" by Sir James Frazier. The first looks at heroic archetypes through a variety of cultures, and the second looks at beliefs and practices in several past and relatively recent societies. Both can be mined by DMs and players for many good ideas.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 1329004, member: 426"] Nightfall: A good definition. Heroes often do what many consider to be impossible or difficult. Rath Lorien: An "Average Joe", or in the Lord of the Rings, an "Average Sam" can be quite heroic. Sometimes what makes a character heroic is discovering their true potential for courage and goodness. Many heroes do not intend to be heroes, but just try to do the right thing. I would like to recommend two books that can provide insights into heroism and have given me a few ideas over the years. "The Hero with A Thousand Faces" by Joseph Campbell and "The Golden Bough" by Sir James Frazier. The first looks at heroic archetypes through a variety of cultures, and the second looks at beliefs and practices in several past and relatively recent societies. Both can be mined by DMs and players for many good ideas. [/QUOTE]
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