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Heroes, Heroism, and RPGs
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<blockquote data-quote="AFGNCAAP" data-source="post: 1333020" data-attributes="member: 871"><p>I have to agree with the general sentiment that deeds makes a hero.</p><p></p><p>I have encountered players who state that they play "heroes" & "heroic games" in RPGs. In actuality, their so-called "heroes" were nothing more than characters with (questionably) high stats, and whose deeds could be deemed downright villainous rather than heroic.</p><p></p><p>In essence, these players more or less wanted to be the "star" of their own "movies," so to say--they wanted to be the main character, able to achieve anything, & defeat any foe. More often than not, this often led to "scene stealing," where the characters try to do anything and everything, and as well (if not better) than their fellow party members (in effect, reducing their allies to being merely members of the "supporting cast," if you will).</p><p></p><p>Said players would often get upset if their attempts ended in failure rather than success (and, more often than not, the players would try to retcon their actions--i.e., after all has been said & rolled, "Well, if I knew that it wouldn't work, I wouldn't have done that.").</p><p></p><p>I've had these players complain about my style of DMing, stating they prefer to play "heroes" in a "heroic game." However, it seems to me (IMHO) that they fail to understand that it's a characters deeds & actions that make him/her a hero, and not the numerical values on a character sheet, or the high value of a die roll. In essence, it really seems that these players often want & try to "win" every D&D game they play in (and get bonus points along the way). Not "succeed," but "win"--I think that's a key distinction.</p><p></p><p>And, to a certain degree (IMHO), I think that the more engaging, & thus more rewarding heroes to play are those who aren't head & shoulders above everyone else. What's the fun or thrill in playing a potent demigod who faces off against average foes? Or a warrior who always manages to slay his foes, get the loot, and get the girl (one way or another), without really breaking a sweat? It seems rather repetitve, stale, & static.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1333020, member: 871"] I have to agree with the general sentiment that deeds makes a hero. I have encountered players who state that they play "heroes" & "heroic games" in RPGs. In actuality, their so-called "heroes" were nothing more than characters with (questionably) high stats, and whose deeds could be deemed downright villainous rather than heroic. In essence, these players more or less wanted to be the "star" of their own "movies," so to say--they wanted to be the main character, able to achieve anything, & defeat any foe. More often than not, this often led to "scene stealing," where the characters try to do anything and everything, and as well (if not better) than their fellow party members (in effect, reducing their allies to being merely members of the "supporting cast," if you will). Said players would often get upset if their attempts ended in failure rather than success (and, more often than not, the players would try to retcon their actions--i.e., after all has been said & rolled, "Well, if I knew that it wouldn't work, I wouldn't have done that."). I've had these players complain about my style of DMing, stating they prefer to play "heroes" in a "heroic game." However, it seems to me (IMHO) that they fail to understand that it's a characters deeds & actions that make him/her a hero, and not the numerical values on a character sheet, or the high value of a die roll. In essence, it really seems that these players often want & try to "win" every D&D game they play in (and get bonus points along the way). Not "succeed," but "win"--I think that's a key distinction. And, to a certain degree (IMHO), I think that the more engaging, & thus more rewarding heroes to play are those who aren't head & shoulders above everyone else. What's the fun or thrill in playing a potent demigod who faces off against average foes? Or a warrior who always manages to slay his foes, get the loot, and get the girl (one way or another), without really breaking a sweat? It seems rather repetitve, stale, & static. [/QUOTE]
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