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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2965864" data-attributes="member: 32740"><p>I only squeezed it into a game once and it went entirely unnoticed. A PC was toying with a Well of the Worlds or something like it and I had decided that one of the places it would lead was Earth. When the roll came up Earth I rolled for "coordinates" on the globe and decided he'd come out on somewhere around Cape Horn on a cliff overlooking the ocean to the south. The PC looked around, didn't happen to see any people or signs thereof within a half mile or so, and then left.</p><p>I've always thought so but it's difficult to say having never really done it. Part of the problem is you have to have a fair amount of preparation. You need rules and stats for real-world, modern weaponry, plans for NPC reactions from a personal scale to law enforcement and national security organizations reactions to the inevitable fights. Most of all you need something for the PC's to DO other than just wander around, have people gawk at them, and have the players going, "Woo hoo! It's Earth! I'm gonna go to my house and see if I'm there!" or much worse, to sit about idly going, "It's Earth eh? Well... What happens now?" You can't just drop them on Earth and expect fun to spontaneously erupt. You still need to PLAY D&D. You need to run an ADVENTURE of some kind and to be MUCH more prepared to deal with escalating consequences.</p><p><em>Sturmgeschutz and Sorcery</em>. Don't remember the actual issue of Dragon it was from but I dug out the BOD#1. It wasn't Chainmail. D&D rules were used for the D&D side of the 12th level Evil High Priest's task force that had a couple of PC-types, mummies, ogres, ghouls, trolls, orcs, and a giant scorpion (note that this was BD&D/OD&D rules, it predates AD&D) and TRACTICS rules were mostly used for the side of the SS patrol consisting of 4 vehicles [an AC with a 20mm cannon, two halftracks, and a Kubelwagen] with about 30 men altogether. Victory went to the D&D forces mostly due to insect swarm and sleep spells.</p><p></p><p>That's what I'm talkin' about right there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2965864, member: 32740"] I only squeezed it into a game once and it went entirely unnoticed. A PC was toying with a Well of the Worlds or something like it and I had decided that one of the places it would lead was Earth. When the roll came up Earth I rolled for "coordinates" on the globe and decided he'd come out on somewhere around Cape Horn on a cliff overlooking the ocean to the south. The PC looked around, didn't happen to see any people or signs thereof within a half mile or so, and then left. I've always thought so but it's difficult to say having never really done it. Part of the problem is you have to have a fair amount of preparation. You need rules and stats for real-world, modern weaponry, plans for NPC reactions from a personal scale to law enforcement and national security organizations reactions to the inevitable fights. Most of all you need something for the PC's to DO other than just wander around, have people gawk at them, and have the players going, "Woo hoo! It's Earth! I'm gonna go to my house and see if I'm there!" or much worse, to sit about idly going, "It's Earth eh? Well... What happens now?" You can't just drop them on Earth and expect fun to spontaneously erupt. You still need to PLAY D&D. You need to run an ADVENTURE of some kind and to be MUCH more prepared to deal with escalating consequences. [I]Sturmgeschutz and Sorcery[/I]. Don't remember the actual issue of Dragon it was from but I dug out the BOD#1. It wasn't Chainmail. D&D rules were used for the D&D side of the 12th level Evil High Priest's task force that had a couple of PC-types, mummies, ogres, ghouls, trolls, orcs, and a giant scorpion (note that this was BD&D/OD&D rules, it predates AD&D) and TRACTICS rules were mostly used for the side of the SS patrol consisting of 4 vehicles [an AC with a 20mm cannon, two halftracks, and a Kubelwagen] with about 30 men altogether. Victory went to the D&D forces mostly due to insect swarm and sleep spells. That's what I'm talkin' about right there. :) [/QUOTE]
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