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Heroes, Inc Character Thread
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<blockquote data-quote="Hypersmurf" data-source="post: 2350900" data-attributes="member: 1656"><p><strong>Fin Caisson</strong></p><p>Lawful Neutral Male Human 'Swift and Deadly Hunter' Druid-15 </p><p></p><p>Since time immemorial, druids have been the protectors of animals in their natural environs. Fin Caisson upholds this tradition... in his own way. The animals he protects are Waterdhavians; their natural environs are the City of Splendors.</p><p></p><p>Dark skin and broad features hint at Turami descent, despite his relatively slight stature. Common wisdom holds that he originally hails from Nathlekh - the 'City of Cats' on the shore of the Lake of the Long Arm in Vilhon Reach - to explain his particular affinity for the cats of Waterdeep... but whether this is truly the case, Fin has not deigned to publicly affirm.</p><p></p><p>Unusually for a druid, Fin is a follower of Helm the Watcher, seeing himself as something of a guardian for the people and creatures of the city. Though he eschews the plate armour of which Helm's clergy are so fond, he tends to affect the grey garments and red cloak they also favour. He is rarely seen without his gloves... one of which bears Helm's Eye on the palm.</p><p></p><p>Fin is generally accompanied by several cats, and the rest are usually somewhere within earshot.</p><p></p><p>[sblock][code]</p><p>[b]S [/b] 10 + 4 = [b]14[/b] </p><p>[b]D [/b] 10 + 4 = [b]14[/b] </p><p>[b]C [/b] 12 + 4 = [b]16[/b] </p><p>[b]I [/b] 16 = [b]16[/b] </p><p>[b]W [/b] 15 + 3 + 6 = [b]24[/b] </p><p>[b]Ch[/b] 14 + 4 = [b]18[/b] </p><p></p><p>[b]AC [/b] 26[i](10 [Base] +2 [Dex] +7 [Wis] +3 [F&D] +4 [Shield])[/i]</p><p>[b]HP [/b] 15d8 + 45</p><p>[b]BAB [/b] +11</p><p>[b]Fort[/b] +18 [i](9 [Base] + 3 [Con] + 5 [Resistance] +1 [Luck])[/i] </p><p>[b]Refl[/b] +13 [i](5 [Base] + 2 [Dex] + 5 [Resistance] +1 [Luck])[/i] </p><p>[b]Will[/b] +22 [i](9 [Base] + 7 [Wis] + 5 [Resistance] +1 [Luck])[/i] </p><p>[b]Init[/b] + 7 </p><p>[b]Spd [/b] 80 ft. </p><p></p><p>----- </p><p>[b][u]Class Features[/u][/b]</p><p></p><p> Animal Companion </p><p> Nature Sense </p><p> Wild Empathy </p><p> Woodland Stride </p><p> Trackless Step </p><p> Resist Nature’s Lure </p><p> Venom Immunity </p><p> A Thousand Faces </p><p> Spontaneous Summoning </p><p> AC Bonus (+3 + Wis) </p><p> Fast Movement +50 ft. </p><p> Favored Enemy (Undead) +2 </p><p> Favored Enemy (Animal) +2 </p><p> Favored Enemy (Human) +6 </p><p> Favored Outsider (Evil) +4 </p><p> Swift Tracker </p><p> Timeless Body</p><p></p><p>----- </p><p>[b][u]Feats[/u][/b]</p><p></p><p> 1 Able Learner </p><p> 1 Spell Focus (Conjuration) </p><p> 1 Track </p><p> 3 Augment Summoning </p><p> 6 Improved Initiative </p><p> 9 Leadership </p><p> 12 Natural Bond</p><p> 15 Extraordinary Concentration</p><p></p><p>----- </p><p>[b][u]Skills[/u][/b]</p><p></p><p> Speak Common </p><p> Speak Terran </p><p> Speak Ignan </p><p> Speak Auran </p><p> Speak Aquan </p><p> Speak Druidic</p><p> Listen 17 + 7 = [b]+24[/b] </p><p> Spot 17 + 7 = [b]+24[/b] </p><p> Survival 17 + 7 + 2 = [b]+26[/b] </p><p> Concentration 15 + 3 = [b]+18[/b] </p><p> Diplomacy 9 + 4 + 7 = [b]+20[/b] </p><p> Handle Animal 5 + 4 + 3 = [b]+12[/b] </p><p> Heal 5 + 7 = [b]+12[/b] </p><p> Spellcraft 7 + 3 + 2 = [b]+12[/b] </p><p> Knowledge (Nature) 5 + 3 + 2 = [b]+10[/b] </p><p> Knowledge (Local) 8 + 3 = [b]+11[/b] </p><p> Knowledge (Arcana) 5 + 3 = [b]+ 8[/b] </p><p> Search 8 + 3 = [b]+11[/b] </p><p> Gather Information 7 + 4 + 5 = [b]+16[/b] </p><p> Sense Motive 7 + 7 = [b]+14[/b] </p><p> Intimidate 5 + 4 + 5 = [b]+14[/b] </p><p> Bluff 5 + 4 + 3 = [b]+12[/b] </p><p></p><p>----- </p><p>[b][u]Spells[/u][/b]</p><p></p><p> 0 (6/day, DC 17) </p><p> 1 (7/day, DC 18) </p><p> 2 (7/day, DC 19) </p><p> 3 (7/day, DC 20) </p><p> 4 (5/day, DC 21) </p><p> 5 (5/day, DC 22) </p><p> 6 (4/day, DC 23) </p><p> 7 (3/day, DC 24) </p><p> 8 (1/day, DC 25)</p><p></p><p>----- </p><p>[b][u]Animal Companion[/u][/b] </p><p>[sblock]</p><p>Adelle</p><p>Adon</p><p>Aida</p><p>Ajax</p><p>Alaghon</p><p>Alex</p><p>Alias</p><p>Alice</p><p>Alley</p><p>Almond</p><p>Alusair</p><p>Alustriel</p><p>Ambrosia</p><p>Amn</p><p>Amorette</p><p>Amy</p><p>Angelica</p><p>Angus</p><p>Arabel</p><p>Arilyn</p><p>Artus</p><p>Ash</p><p>Athkatla</p><p>Autumn</p><p>Avalanche</p><p>Aytan</p><p>Azoun</p><p>Bad</p><p>Badger</p><p>Baldrick</p><p>Baldy</p><p>Bandit</p><p>Barnaby</p><p>Bashful</p><p>Batty</p><p>Baxter</p><p>Beauty</p><p>Benson</p><p>Bessie</p><p>Blackberry</p><p>Blizzard</p><p>Blossom</p><p>Brenna</p><p>Bruanna</p><p>Bruiser</p><p>Bucky</p><p>Bug</p><p>Buzz</p><p>Caledan</p><p>Calia</p><p>Calimport </p><p>Callie</p><p>Carissa</p><p>Cedarspoke</p><p>Cedric</p><p>Charcoal</p><p>Cheeky</p><p>Cheetah</p><p>Chestnut</p><p>Chewy</p><p>Chipper</p><p>Cirrus</p><p>Claw</p><p>Cloud</p><p>Cooper</p><p>Coral</p><p>Cormyr</p><p>Cotton</p><p>Crunch</p><p>Curly</p><p>Cyclone</p><p>Daerlun</p><p>Dandelion</p><p>Danica</p><p>Danilo</p><p>Dash</p><p>Diablo</p><p>Diamond</p><p>Digger</p><p>Dimswart</p><p>Dolly</p><p>Dot</p><p>Dotty</p><p>Dove</p><p>Duncan</p><p>Durnan</p><p>Dusty</p><p>Ears</p><p>Echo</p><p>Eclipse</p><p>Elminster</p><p>Elsa</p><p>Erin</p><p>Esmeltaran </p><p>Eve</p><p>Eveningstar </p><p>Eyebrow</p><p>Fang</p><p>Felicia</p><p>Fergus</p><p>Firefly</p><p>Flash</p><p>Fleece</p><p>Floppity</p><p>Flower</p><p>Fluffy</p><p>Flynn</p><p>Freckles</p><p>Frisky</p><p>Frog</p><p>Fyodor</p><p>Galvin</p><p>Garnet</p><p>Gideon</p><p>Gildenglade</p><p>Gobbles</p><p>Grisabella</p><p>Grunt</p><p>Halabar</p><p>Halia</p><p>Halo</p><p>Halruaa</p><p>Harmony</p><p>Hazel</p><p>Hector</p><p>Hillsfar </p><p>Hissy</p><p>Hlath</p><p>Hlondeth</p><p>Hobnob</p><p>Hoot</p><p>Hoppity</p><p>Hugs</p><p>Ida</p><p>Iljak</p><p>Ivory</p><p>Ixinos</p><p>Jabber</p><p>Jewel</p><p>Jinx</p><p>Joy</p><p>Kagarr</p><p>Kesia</p><p>Khelben</p><p>Kirby</p><p>Laeral</p><p>Lhair </p><p>Lheshayl</p><p>Lilith</p><p>Lotus</p><p>Lynx</p><p>Lyra</p><p>Lyta</p><p>Magnolia</p><p>Magnus</p><p>Magpie</p><p>Mahogany</p><p>Marbles</p><p>Meeko</p><p>Melody</p><p>Meredith</p><p>Mestral</p><p>Mia</p><p>Micestro</p><p>Mickey</p><p>Midnight</p><p>Milo</p><p>Mimph</p><p>Minx</p><p>Mischief</p><p>Mithel</p><p>Mitzy</p><p>Monkey</p><p>Mora</p><p>Mourngrym</p><p>Mouser</p><p>Moustache</p><p>Moxie</p><p>Mulmaster </p><p>Muscles</p><p>Nathlekh</p><p>Nessie</p><p>Neverwinter </p><p>Nigel</p><p>Nimpeth</p><p>Nina</p><p>Nip</p><p>Nonthal</p><p>Nova</p><p>Nugget</p><p>Nuts</p><p>Obarskyr</p><p>Olive</p><p>Onyx</p><p>Opal</p><p>Ordulin</p><p>Oreo</p><p>Ormath</p><p>Ormpetarr</p><p>Othello</p><p>Outlaw</p><p>Panda</p><p>Pandemonium</p><p>Pansy</p><p>Panther</p><p>Patch</p><p>Patrick</p><p>Paws</p><p>Peirgeiron</p><p>Pepper</p><p>Phantom</p><p>Piebald</p><p>Pinta</p><p>Pitch</p><p>Pounce</p><p>Prance</p><p>Pussamaccattus</p><p>Rainbow</p><p>Rambler</p><p>Ramzey</p><p>Rat</p><p>Ratbag</p><p>Raven</p><p>Reth</p><p>Rex</p><p>Ridge</p><p>Robyn</p><p>Rowdy</p><p>Royce</p><p>Ruffles</p><p>Sable</p><p>Salgaunt</p><p>Samra</p><p>Samson</p><p>Sapphire</p><p>Saul</p><p>Scratchy</p><p>Scruffy</p><p>Seaweed</p><p>Selina</p><p>Sembia</p><p>Shadow</p><p>Shadowdale </p><p>Shaerl</p><p>Shaggy</p><p>Shakes</p><p>Shamph</p><p>Shandril</p><p>Shiner</p><p>Sigel </p><p>Silky</p><p>Silver</p><p>Silverymoon </p><p>Simbul</p><p>Simone</p><p>Skullport </p><p>Sky</p><p>Sly</p><p>Sniff</p><p>Snort</p><p>Snowflake</p><p>Socks</p><p>Sophie</p><p>Sox</p><p>Spider</p><p>Splotch</p><p>Spot</p><p>Spotty</p><p>Squeak</p><p>Star</p><p>Storm</p><p>Stretch</p><p>Sunshine</p><p>Surkh</p><p>Suzail</p><p>Sylune</p><p>Sylvia</p><p>Tantris </p><p>Tessa</p><p>Tippy</p><p>Topaz</p><p>Tristan</p><p>Trixie</p><p>Trouble</p><p>Tulip</p><p>Tummy</p><p>Twigs</p><p>Urmlaspyr </p><p>Vangerdahast</p><p>Veladorn</p><p>Vilheim</p><p>Waterdeep </p><p>Waves</p><p>Whiskers</p><p>Whisper</p><p>Willow</p><p>Winterwood</p><p>Xorhun</p><p>Zaranda</p><p>Zebra[/sblock]</p><p> [b]CAT SWARM[/b]</p><p> [b]Tiny Animal (Swarm)[/b]</p><p> </p><p> [b]Hit Dice :[/b] 14d8+28 (91 hp)</p><p> [b]Initiative :[/b] +4</p><p> [b]Speed :[/b] 30 ft. (6 squares)</p><p> [b]Armor Class :[/b] 27 (+2 size, +4 Dex, +10 natural armor, +1 Dodge feat house rule), </p><p> touch 17, flat-footed 20</p><p> [b]Base Attack/Grapple :[/b] +10/—</p><p> [b]Attack :[/b] Swarm (3d6)</p><p> [b]Full Attack :[/b] Swarm (3d6/3d6)</p><p> [b]Space/Reach :[/b] 10 ft./0 ft.</p><p> [b]Special Attacks :[/b] Distraction, Multiattack</p><p> [b]Special Qualities :[/b] Half damage from slashing and piercing, </p><p> low-light vision, scent, swarm traits, link, </p><p> share spells, improved evasion, devotion </p><p> [b]Saves :[/b] Fort +10, Ref +14, Will +7</p><p> [b]Abilities :[/b] Str 9, Dex 20, Con 12, Int 2, Wis 12, Cha 7</p><p> [b]Skills :[/b] Balance +13, Climb +16, Hide +17*, Jump +13, </p><p> Listen +5, Move Silently +11, Spot +5</p><p> [b]Feats :[/b] Dodge, Iron Will, Ability Focus (Distraction), </p><p> Mobility, Improved Toughness, Weapon FinesseB</p><p> </p><p> [b]Combat[/b]</p><p> [i]Distraction (Ex):[/i] Any living creature that begins its turn with the swarm in </p><p> its square must succeed on a DC 20 Fortitude save or be nauseated for 1 round. </p><p> </p><p> [b]Skills:[/b] Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks </p><p> and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance </p><p> checks. They use their Dexterity modifier instead of their Strength modifier </p><p> for Climb and Jump checks. </p><p> *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.</p><p></p><p>----- </p><p>[b][u]Equipment[/u][/b] </p><p></p><p> Banesword (Quarterstaff form) -----</p><p> Luck Blade (3 Wishes) +2 142960 </p><p> Periapt of Wisdom +6 36000</p><p> Argent Ring of Force Shield +4 32500</p><p> Vest of Resistance +5 25000</p><p> Fin's Gloves 21850</p><p> Ram's Head Belt Buckle of Strength +4 16000</p><p> Cloak of Charisma +4 16000</p><p> Bracers of Health +4 16000</p><p> Boots of Speed 12000</p><p> Decanter of Endless Water 9000</p><p> Circlet of Persuasion 4500</p><p> Lens of Detection 3500</p><p> Ring of Sustenance 2500</p><p> [s]Ring of Protection +1 2000[/s] [Sold]</p><p> Handy Haversack 2000</p><p> Masterwork Club 300</p><p> Masterwork Sling 300</p><p></p><p> 38000gp</p><p></p><p> [size=1][u]Banesword:[/u]</p><p> Takes the form of a staff</p><p> Smell of rain and faint breeze around wielder</p><p> Immune to wind and earthquake effects</p><p> Can Empower weather spells 1/day, Extend 2/day</p><p> </p><p> [size=1][u]Fin's Gloves:[/u]</p><p> Dexterity +4 16000 = 16000 </p><p> Object Reading 3000 * 1.5 = 4500 </p><p> Mage Hand 900 * 1.5 = 1350[/size][/code][/sblock]</p><p></p><p>Prepared Spells:</p><p>[sblock][code] 0 (6/day, DC 17) </p><p> </p><p>2 Detect Magic</p><p>1 Detect Poison</p><p>2 Light</p><p>1 Mending</p><p> </p><p> 1 (7/day, DC 18) </p><p> </p><p>1 Hawkeye </p><p>2 Faerie Fire</p><p>2 Obscuring Mist</p><p>2 Speak With Animals</p><p> </p><p> 2 (7/day, DC 19) </p><p> </p><p>1 Cloudburst</p><p>[s]2[/s]1 Animal Messenger</p><p>1 Heat Metal</p><p>1 Lesser Restoration</p><p>1 Soften Earth and Stone</p><p>1 Wood Shape</p><p> </p><p> 3 (7/day, DC 20) </p><p> </p><p>1 Daylight</p><p>1 Spikes</p><p>[s]2[/s]1 Swift Fly</p><p>[s]2[/s]1 Wind Wall</p><p> </p><p> 4 (5/day, DC 21) </p><p> </p><p>1 Control Water</p><p>1 Freedom of Movement</p><p>2 Flame Strike</p><p>1 Spike Stones</p><p> </p><p> 5 (5/day, DC 22) </p><p> </p><p>1 Animal Growth</p><p>1 Quill Blast</p><p>[s]2[/s]1 Wall of Thorns</p><p> </p><p> 6 (4/day, DC 23) </p><p> </p><p>[s]1 Cure Light Wounds, Mass[/s]</p><p>[s]2[/s]1 Dispel Magic, Greater</p><p>1 Tidal Surge</p><p> </p><p> 7 (3/day, DC 24) </p><p> </p><p>[s]2[/s]1 Rain of Roses</p><p>[s]1 Transmute Metal to Wood[/s][/code][/sblock]</p><p></p><p> 8 (1/day, DC 24) </p><p> </p><p>Cohort: </p><p><strong>Arundel Green</strong></p><p>Lawful Neutral Male Human Cleric of Waukeen 5 / Divine Oracle 8</p><p></p><p>Arundel Green once held the post of Chief Archivist at the Temple of Waukeen in Arrabar. And, truth be told, the tunic and quill of a librarian suit the man far better than plate armor and a billy-club. His lean and lanky build is ill-suited to being cased in steel; he has neither the great strength of arm nor mercurial agility of a warrior; and (though he'd never admit it) he's just a little near-sighted.</p><p></p><p>And yet since Arundel fell into Fin Caisson's orbit, he has been flung into all too many situations where a good suit of plate is all that's kept him alive.</p><p></p><p>Arundel isn't a decisive man; he likes to be able to take an assortment of options, retire to a quiet room with a pen and paper, make a list of pros and cons, and objectively make his choices over the course of an evening - preferably choices backed up by assorted divinations. He has a good head for figures and details, but lacks a certain imagination and flair; he's definitely a follower, not a leader.</p><p></p><p>With the nondescript brown hair and eyes common to Chondathans, there is little that marks Arundel as distinctive... save perhaps the coin of Waukeen in evidence on his armour.</p><p></p><p>[sblock][code]</p><p>[b]S [/b] 10 + 4= [b]14[/b] </p><p>[b]D [/b] 10 = [b]10[/b] </p><p>[b]C [/b] 12 + 2 = [b]14[/b] </p><p>[b]I [/b] 13 = [b]13[/b] </p><p>[b]W [/b] 17 + 2 + 6 = [b]25[/b] </p><p>[b]Ch[/b] 10 = [b]10[/b] </p><p></p><p>[b]AC [/b] 25 [i](10 [Base] +12 [+4 Full Plate] +1 [Shield] +2 [Extended Magic Vestment on shield])[/i]</p><p>[b]HP [/b] 5d8 + 8d6 + 26 </p><p>[b]BAB [/b] + 7 </p><p>[b]Fort[/b] +13 [i](6 [Base] + 2 [Con] + 5 [Resistance])[/i] </p><p>[b]Refl[/b] + 8 [i](3 [Base] + 0 [Dex] + 5 [Resistance])[/i] </p><p>[b]Will[/b] +22 [i](10 [Base] + 7 [Wis] + 5 [Resistance])[/i] </p><p>[b]Init[/b] + 0 </p><p>[b]Spd [/b] 30 ft. (20 ft. in armor) </p><p></p><p>----- </p><p>[b][u]Class Features[/u][/b]</p><p></p><p> Oracle Domain</p><p> Scry Bonus +1</p><p> Prescient Sense</p><p> Trap Sense +3</p><p> Divination Enhancement</p><p> Uncanny Dodge</p><p> Improved Uncanny Dodge</p><p></p><p>-----</p><p>[b][u]Feats[/u][/b]</p><p></p><p> 1 Skill Focus (Knowledge: Religion) </p><p> 1 Extend Spell </p><p> 3 Augment Healing </p><p> 6 Mageslayer</p><p> 9 Practised Spellcaster</p><p> 12 Sudden Maximize</p><p></p><p>----- </p><p>[b][u]Skills[/u][/b]</p><p></p><p> Spellcraft 13 + 1 = +14</p><p> Concentration 13 + 2 = +15</p><p> Knowledge: Religion 8 + 1 + 2 = +11</p><p> Knowledge: History 7 + 1 = + 8</p><p> Knowledge: Nobility 7 + 1 = + 8</p><p> Knowledge: The Planes 7 + 1 = + 8 </p><p> Heal 9 + 5 = +14</p><p></p><p>-----</p><p>[b][u]Spells[/u][/b]</p><p></p><p> Domains: Knowledge, City, Oracle</p><p> </p><p> 0 (6 /day, DC 17)</p><p> 1 (7+d/day, DC 18) </p><p> 2 (7+d/day, DC 19) </p><p> 3 (6+d/day, DC 20) </p><p> 4 (5+d/day, DC 21) </p><p> 5 (4+d/day, DC 22) </p><p> 6 (3+d/day, DC 23) </p><p> 7 (2+d/day, DC 24) </p><p></p><p>----- </p><p>[b][u]Equipment[/u][/b]</p><p></p><p> Periapt of Wisdom +6 36000</p><p> Mithral Full Plate Armor +4 26650</p><p> Cloak of Resistance +5 25000</p><p> Two-Thunderbolt Gauntlets of Strength +4 16000</p><p> [s]Full Plate Armor +2 5650[/s] [Sold]</p><p> [s]Gauntlets of Ogre Power +2 4000[/s] [Sold]</p><p> Bracers of Health +4 16000</p><p> Ring of Sustenance 2500</p><p> Masterwork Club 300</p><p> Masterwork Light Steel Shield 159</p><p> Wand of Cure Light Wounds 750</p><p> Wand of Lesser Vigor 750</p><p> </p><p> 34741gp[/code][/sblock]</p><p></p><p>Prepared Spells:</p><p>[sblock][code] 0 (6 /day, DC 17) </p><p> </p><p>2 Detect Magic</p><p>1 Mending</p><p>3 Light</p><p> </p><p> 1 (7+d/day, DC 18) </p><p> </p><p>d Identify</p><p>2 Omen of Peril</p><p>1 Detect Evil</p><p>2 Protection from Evil</p><p>1 Sanctuary</p><p>1 Shield of Faith</p><p></p><p> 2 (7+d/day, DC 19) </p><p> </p><p>d Detect Thoughts</p><p>[s]5[/s]4 Silence</p><p> </p><p> 3 (6+d/day, DC 20) </p><p></p><p>d Clairaudience/Clairvoyance</p><p>[s]1 Spikes[/s]</p><p>[s]2 Insignia of Healing[/s]</p><p>2 Dispel Magic</p><p></p><p> 4 (5+d/day, DC 21) </p><p> </p><p>d Divination</p><p>1 Assay Resistance</p><p>1 Celestial Brilliance</p><p>[s]1 Dismissal[/s]</p><p>[s]1 Restoration[/s]</p><p></p><p> 5 (4+d/day, DC 22) </p><p> </p><p>d Commune</p><p>[s]1 Break Enchantment[/s]</p><p>1 Extended Dimensional Anchor</p><p>[s]2[/s]1 Flame Strike</p><p></p><p> 6 (3+d/day, DC 23) </p><p> </p><p>[s]d Find the Path [/s]</p><p>[s]2 Heal[/s][/code][/sblock]</p><p></p><p> 7 (2+d/day, DC 24) </p><p> </p><p>Followers:</p><p>Fin's assorted hangers-on fall into three main groups.</p><p></p><p>A double handful of priests of Helm, led by the dwarf Khul Redbeard, maintain a small shrine to the Watcher and minister to the spiritual needs of the rank and file of Heroes Inc.</p><p></p><p>Gar Baker heads a score of guardsmen.</p><p></p><p>And Thistle Underfoot the halfling manages a few dozen men and women who keep a finger on the pulse of Waterdeep, mingling among the citizenry and listening for signs that the Heroes may be needed.</p><p></p><p>Finally, one other follows Fin's lead - Hannah Forel, who keeps the reputation of the Heroes humming by chronicling their deeds in song.</p><p></p><p>All of Fin's followers carry a small pin, an insignia through which Arundel can alert them if they are needed.</p><p></p><p>[sblock][code]6th</p><p>Khul Redbeard - Dwarf - Clr6</p><p></p><p>5th</p><p>Hannah Forel - Half-Elf - Brd5</p><p></p><p>4th</p><p>Fiona Greystrike - Human - Clr4</p><p>Gar Baker - Human - Rgr4</p><p></p><p>3rd</p><p>Thistle Underfoot - Halfling - Rog3</p><p>Ilam Ilam - Human - Clr3</p><p>Brosse the Observant - Gnome - Exp3</p><p></p><p>2nd</p><p>Prang - Half-Orc - Rog2</p><p>Shi'thellan - Elf - Rgr2</p><p>Marcus - Human - Rgr2</p><p>Tran Hammer - Dwarf - Clr2</p><p>Elden Brown - Human - Clr2</p><p>Therion Vistel - Half-Elf - Brd2</p><p></p><p>1st</p><p>Brd1 x 5</p><p>Clr1 x 5</p><p>Exp1 x18</p><p>Rog1 x15</p><p>Rgr1 x17[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2350900, member: 1656"] [b]Fin Caisson[/b] Lawful Neutral Male Human 'Swift and Deadly Hunter' Druid-15 Since time immemorial, druids have been the protectors of animals in their natural environs. Fin Caisson upholds this tradition... in his own way. The animals he protects are Waterdhavians; their natural environs are the City of Splendors. Dark skin and broad features hint at Turami descent, despite his relatively slight stature. Common wisdom holds that he originally hails from Nathlekh - the 'City of Cats' on the shore of the Lake of the Long Arm in Vilhon Reach - to explain his particular affinity for the cats of Waterdeep... but whether this is truly the case, Fin has not deigned to publicly affirm. Unusually for a druid, Fin is a follower of Helm the Watcher, seeing himself as something of a guardian for the people and creatures of the city. Though he eschews the plate armour of which Helm's clergy are so fond, he tends to affect the grey garments and red cloak they also favour. He is rarely seen without his gloves... one of which bears Helm's Eye on the palm. Fin is generally accompanied by several cats, and the rest are usually somewhere within earshot. [sblock][code] [b]S [/b] 10 + 4 = [b]14[/b] [b]D [/b] 10 + 4 = [b]14[/b] [b]C [/b] 12 + 4 = [b]16[/b] [b]I [/b] 16 = [b]16[/b] [b]W [/b] 15 + 3 + 6 = [b]24[/b] [b]Ch[/b] 14 + 4 = [b]18[/b] [b]AC [/b] 26[i](10 [Base] +2 [Dex] +7 [Wis] +3 [F&D] +4 [Shield])[/i] [b]HP [/b] 15d8 + 45 [b]BAB [/b] +11 [b]Fort[/b] +18 [i](9 [Base] + 3 [Con] + 5 [Resistance] +1 [Luck])[/i] [b]Refl[/b] +13 [i](5 [Base] + 2 [Dex] + 5 [Resistance] +1 [Luck])[/i] [b]Will[/b] +22 [i](9 [Base] + 7 [Wis] + 5 [Resistance] +1 [Luck])[/i] [b]Init[/b] + 7 [b]Spd [/b] 80 ft. ----- [b][u]Class Features[/u][/b] Animal Companion Nature Sense Wild Empathy Woodland Stride Trackless Step Resist Nature’s Lure Venom Immunity A Thousand Faces Spontaneous Summoning AC Bonus (+3 + Wis) Fast Movement +50 ft. Favored Enemy (Undead) +2 Favored Enemy (Animal) +2 Favored Enemy (Human) +6 Favored Outsider (Evil) +4 Swift Tracker Timeless Body ----- [b][u]Feats[/u][/b] 1 Able Learner 1 Spell Focus (Conjuration) 1 Track 3 Augment Summoning 6 Improved Initiative 9 Leadership 12 Natural Bond 15 Extraordinary Concentration ----- [b][u]Skills[/u][/b] Speak Common Speak Terran Speak Ignan Speak Auran Speak Aquan Speak Druidic Listen 17 + 7 = [b]+24[/b] Spot 17 + 7 = [b]+24[/b] Survival 17 + 7 + 2 = [b]+26[/b] Concentration 15 + 3 = [b]+18[/b] Diplomacy 9 + 4 + 7 = [b]+20[/b] Handle Animal 5 + 4 + 3 = [b]+12[/b] Heal 5 + 7 = [b]+12[/b] Spellcraft 7 + 3 + 2 = [b]+12[/b] Knowledge (Nature) 5 + 3 + 2 = [b]+10[/b] Knowledge (Local) 8 + 3 = [b]+11[/b] Knowledge (Arcana) 5 + 3 = [b]+ 8[/b] Search 8 + 3 = [b]+11[/b] Gather Information 7 + 4 + 5 = [b]+16[/b] Sense Motive 7 + 7 = [b]+14[/b] Intimidate 5 + 4 + 5 = [b]+14[/b] Bluff 5 + 4 + 3 = [b]+12[/b] ----- [b][u]Spells[/u][/b] 0 (6/day, DC 17) 1 (7/day, DC 18) 2 (7/day, DC 19) 3 (7/day, DC 20) 4 (5/day, DC 21) 5 (5/day, DC 22) 6 (4/day, DC 23) 7 (3/day, DC 24) 8 (1/day, DC 25) ----- [b][u]Animal Companion[/u][/b] [sblock] Adelle Adon Aida Ajax Alaghon Alex Alias Alice Alley Almond Alusair Alustriel Ambrosia Amn Amorette Amy Angelica Angus Arabel Arilyn Artus Ash Athkatla Autumn Avalanche Aytan Azoun Bad Badger Baldrick Baldy Bandit Barnaby Bashful Batty Baxter Beauty Benson Bessie Blackberry Blizzard Blossom Brenna Bruanna Bruiser Bucky Bug Buzz Caledan Calia Calimport Callie Carissa Cedarspoke Cedric Charcoal Cheeky Cheetah Chestnut Chewy Chipper Cirrus Claw Cloud Cooper Coral Cormyr Cotton Crunch Curly Cyclone Daerlun Dandelion Danica Danilo Dash Diablo Diamond Digger Dimswart Dolly Dot Dotty Dove Duncan Durnan Dusty Ears Echo Eclipse Elminster Elsa Erin Esmeltaran Eve Eveningstar Eyebrow Fang Felicia Fergus Firefly Flash Fleece Floppity Flower Fluffy Flynn Freckles Frisky Frog Fyodor Galvin Garnet Gideon Gildenglade Gobbles Grisabella Grunt Halabar Halia Halo Halruaa Harmony Hazel Hector Hillsfar Hissy Hlath Hlondeth Hobnob Hoot Hoppity Hugs Ida Iljak Ivory Ixinos Jabber Jewel Jinx Joy Kagarr Kesia Khelben Kirby Laeral Lhair Lheshayl Lilith Lotus Lynx Lyra Lyta Magnolia Magnus Magpie Mahogany Marbles Meeko Melody Meredith Mestral Mia Micestro Mickey Midnight Milo Mimph Minx Mischief Mithel Mitzy Monkey Mora Mourngrym Mouser Moustache Moxie Mulmaster Muscles Nathlekh Nessie Neverwinter Nigel Nimpeth Nina Nip Nonthal Nova Nugget Nuts Obarskyr Olive Onyx Opal Ordulin Oreo Ormath Ormpetarr Othello Outlaw Panda Pandemonium Pansy Panther Patch Patrick Paws Peirgeiron Pepper Phantom Piebald Pinta Pitch Pounce Prance Pussamaccattus Rainbow Rambler Ramzey Rat Ratbag Raven Reth Rex Ridge Robyn Rowdy Royce Ruffles Sable Salgaunt Samra Samson Sapphire Saul Scratchy Scruffy Seaweed Selina Sembia Shadow Shadowdale Shaerl Shaggy Shakes Shamph Shandril Shiner Sigel Silky Silver Silverymoon Simbul Simone Skullport Sky Sly Sniff Snort Snowflake Socks Sophie Sox Spider Splotch Spot Spotty Squeak Star Storm Stretch Sunshine Surkh Suzail Sylune Sylvia Tantris Tessa Tippy Topaz Tristan Trixie Trouble Tulip Tummy Twigs Urmlaspyr Vangerdahast Veladorn Vilheim Waterdeep Waves Whiskers Whisper Willow Winterwood Xorhun Zaranda Zebra[/sblock] [b]CAT SWARM[/b] [b]Tiny Animal (Swarm)[/b] [b]Hit Dice :[/b] 14d8+28 (91 hp) [b]Initiative :[/b] +4 [b]Speed :[/b] 30 ft. (6 squares) [b]Armor Class :[/b] 27 (+2 size, +4 Dex, +10 natural armor, +1 Dodge feat house rule), touch 17, flat-footed 20 [b]Base Attack/Grapple :[/b] +10/— [b]Attack :[/b] Swarm (3d6) [b]Full Attack :[/b] Swarm (3d6/3d6) [b]Space/Reach :[/b] 10 ft./0 ft. [b]Special Attacks :[/b] Distraction, Multiattack [b]Special Qualities :[/b] Half damage from slashing and piercing, low-light vision, scent, swarm traits, link, share spells, improved evasion, devotion [b]Saves :[/b] Fort +10, Ref +14, Will +7 [b]Abilities :[/b] Str 9, Dex 20, Con 12, Int 2, Wis 12, Cha 7 [b]Skills :[/b] Balance +13, Climb +16, Hide +17*, Jump +13, Listen +5, Move Silently +11, Spot +5 [b]Feats :[/b] Dodge, Iron Will, Ability Focus (Distraction), Mobility, Improved Toughness, Weapon FinesseB [b]Combat[/b] [i]Distraction (Ex):[/i] Any living creature that begins its turn with the swarm in its square must succeed on a DC 20 Fortitude save or be nauseated for 1 round. [b]Skills:[/b] Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8. ----- [b][u]Equipment[/u][/b] Banesword (Quarterstaff form) ----- Luck Blade (3 Wishes) +2 142960 Periapt of Wisdom +6 36000 Argent Ring of Force Shield +4 32500 Vest of Resistance +5 25000 Fin's Gloves 21850 Ram's Head Belt Buckle of Strength +4 16000 Cloak of Charisma +4 16000 Bracers of Health +4 16000 Boots of Speed 12000 Decanter of Endless Water 9000 Circlet of Persuasion 4500 Lens of Detection 3500 Ring of Sustenance 2500 [s]Ring of Protection +1 2000[/s] [Sold] Handy Haversack 2000 Masterwork Club 300 Masterwork Sling 300 38000gp [size=1][u]Banesword:[/u] Takes the form of a staff Smell of rain and faint breeze around wielder Immune to wind and earthquake effects Can Empower weather spells 1/day, Extend 2/day [size=1][u]Fin's Gloves:[/u] Dexterity +4 16000 = 16000 Object Reading 3000 * 1.5 = 4500 Mage Hand 900 * 1.5 = 1350[/size][/code][/sblock] Prepared Spells: [sblock][code] 0 (6/day, DC 17) 2 Detect Magic 1 Detect Poison 2 Light 1 Mending 1 (7/day, DC 18) 1 Hawkeye 2 Faerie Fire 2 Obscuring Mist 2 Speak With Animals 2 (7/day, DC 19) 1 Cloudburst [s]2[/s]1 Animal Messenger 1 Heat Metal 1 Lesser Restoration 1 Soften Earth and Stone 1 Wood Shape 3 (7/day, DC 20) 1 Daylight 1 Spikes [s]2[/s]1 Swift Fly [s]2[/s]1 Wind Wall 4 (5/day, DC 21) 1 Control Water 1 Freedom of Movement 2 Flame Strike 1 Spike Stones 5 (5/day, DC 22) 1 Animal Growth 1 Quill Blast [s]2[/s]1 Wall of Thorns 6 (4/day, DC 23) [s]1 Cure Light Wounds, Mass[/s] [s]2[/s]1 Dispel Magic, Greater 1 Tidal Surge 7 (3/day, DC 24) [s]2[/s]1 Rain of Roses [s]1 Transmute Metal to Wood[/s][/code][/sblock] 8 (1/day, DC 24) Cohort: [b]Arundel Green[/b] Lawful Neutral Male Human Cleric of Waukeen 5 / Divine Oracle 8 Arundel Green once held the post of Chief Archivist at the Temple of Waukeen in Arrabar. And, truth be told, the tunic and quill of a librarian suit the man far better than plate armor and a billy-club. His lean and lanky build is ill-suited to being cased in steel; he has neither the great strength of arm nor mercurial agility of a warrior; and (though he'd never admit it) he's just a little near-sighted. And yet since Arundel fell into Fin Caisson's orbit, he has been flung into all too many situations where a good suit of plate is all that's kept him alive. Arundel isn't a decisive man; he likes to be able to take an assortment of options, retire to a quiet room with a pen and paper, make a list of pros and cons, and objectively make his choices over the course of an evening - preferably choices backed up by assorted divinations. He has a good head for figures and details, but lacks a certain imagination and flair; he's definitely a follower, not a leader. With the nondescript brown hair and eyes common to Chondathans, there is little that marks Arundel as distinctive... save perhaps the coin of Waukeen in evidence on his armour. [sblock][code] [b]S [/b] 10 + 4= [b]14[/b] [b]D [/b] 10 = [b]10[/b] [b]C [/b] 12 + 2 = [b]14[/b] [b]I [/b] 13 = [b]13[/b] [b]W [/b] 17 + 2 + 6 = [b]25[/b] [b]Ch[/b] 10 = [b]10[/b] [b]AC [/b] 25 [i](10 [Base] +12 [+4 Full Plate] +1 [Shield] +2 [Extended Magic Vestment on shield])[/i] [b]HP [/b] 5d8 + 8d6 + 26 [b]BAB [/b] + 7 [b]Fort[/b] +13 [i](6 [Base] + 2 [Con] + 5 [Resistance])[/i] [b]Refl[/b] + 8 [i](3 [Base] + 0 [Dex] + 5 [Resistance])[/i] [b]Will[/b] +22 [i](10 [Base] + 7 [Wis] + 5 [Resistance])[/i] [b]Init[/b] + 0 [b]Spd [/b] 30 ft. (20 ft. in armor) ----- [b][u]Class Features[/u][/b] Oracle Domain Scry Bonus +1 Prescient Sense Trap Sense +3 Divination Enhancement Uncanny Dodge Improved Uncanny Dodge ----- [b][u]Feats[/u][/b] 1 Skill Focus (Knowledge: Religion) 1 Extend Spell 3 Augment Healing 6 Mageslayer 9 Practised Spellcaster 12 Sudden Maximize ----- [b][u]Skills[/u][/b] Spellcraft 13 + 1 = +14 Concentration 13 + 2 = +15 Knowledge: Religion 8 + 1 + 2 = +11 Knowledge: History 7 + 1 = + 8 Knowledge: Nobility 7 + 1 = + 8 Knowledge: The Planes 7 + 1 = + 8 Heal 9 + 5 = +14 ----- [b][u]Spells[/u][/b] Domains: Knowledge, City, Oracle 0 (6 /day, DC 17) 1 (7+d/day, DC 18) 2 (7+d/day, DC 19) 3 (6+d/day, DC 20) 4 (5+d/day, DC 21) 5 (4+d/day, DC 22) 6 (3+d/day, DC 23) 7 (2+d/day, DC 24) ----- [b][u]Equipment[/u][/b] Periapt of Wisdom +6 36000 Mithral Full Plate Armor +4 26650 Cloak of Resistance +5 25000 Two-Thunderbolt Gauntlets of Strength +4 16000 [s]Full Plate Armor +2 5650[/s] [Sold] [s]Gauntlets of Ogre Power +2 4000[/s] [Sold] Bracers of Health +4 16000 Ring of Sustenance 2500 Masterwork Club 300 Masterwork Light Steel Shield 159 Wand of Cure Light Wounds 750 Wand of Lesser Vigor 750 34741gp[/code][/sblock] Prepared Spells: [sblock][code] 0 (6 /day, DC 17) 2 Detect Magic 1 Mending 3 Light 1 (7+d/day, DC 18) d Identify 2 Omen of Peril 1 Detect Evil 2 Protection from Evil 1 Sanctuary 1 Shield of Faith 2 (7+d/day, DC 19) d Detect Thoughts [s]5[/s]4 Silence 3 (6+d/day, DC 20) d Clairaudience/Clairvoyance [s]1 Spikes[/s] [s]2 Insignia of Healing[/s] 2 Dispel Magic 4 (5+d/day, DC 21) d Divination 1 Assay Resistance 1 Celestial Brilliance [s]1 Dismissal[/s] [s]1 Restoration[/s] 5 (4+d/day, DC 22) d Commune [s]1 Break Enchantment[/s] 1 Extended Dimensional Anchor [s]2[/s]1 Flame Strike 6 (3+d/day, DC 23) [s]d Find the Path [/s] [s]2 Heal[/s][/code][/sblock] 7 (2+d/day, DC 24) Followers: Fin's assorted hangers-on fall into three main groups. A double handful of priests of Helm, led by the dwarf Khul Redbeard, maintain a small shrine to the Watcher and minister to the spiritual needs of the rank and file of Heroes Inc. Gar Baker heads a score of guardsmen. And Thistle Underfoot the halfling manages a few dozen men and women who keep a finger on the pulse of Waterdeep, mingling among the citizenry and listening for signs that the Heroes may be needed. Finally, one other follows Fin's lead - Hannah Forel, who keeps the reputation of the Heroes humming by chronicling their deeds in song. All of Fin's followers carry a small pin, an insignia through which Arundel can alert them if they are needed. [sblock][code]6th Khul Redbeard - Dwarf - Clr6 5th Hannah Forel - Half-Elf - Brd5 4th Fiona Greystrike - Human - Clr4 Gar Baker - Human - Rgr4 3rd Thistle Underfoot - Halfling - Rog3 Ilam Ilam - Human - Clr3 Brosse the Observant - Gnome - Exp3 2nd Prang - Half-Orc - Rog2 Shi'thellan - Elf - Rgr2 Marcus - Human - Rgr2 Tran Hammer - Dwarf - Clr2 Elden Brown - Human - Clr2 Therion Vistel - Half-Elf - Brd2 1st Brd1 x 5 Clr1 x 5 Exp1 x18 Rog1 x15 Rgr1 x17[/code][/sblock] [/QUOTE]
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