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Heroes, Inc Character Thread
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<blockquote data-quote="Falkus" data-source="post: 2350990" data-attributes="member: 22634"><p>Dyria Delmar</p><p>Human</p><p>Fighter 8/Lasher 10</p><p></p><p>HP: 173</p><p></p><p>Strength: 23 (29) (3 points from leveling here and 4 from manual of gainful exercise)</p><p>Dexterity: 12 (14)</p><p>Constitution: 14 (16)</p><p>Intelligence: 14</p><p>Wisdom: 14</p><p>Charisma: 10</p><p></p><p>BaB: +18/+13/+8/+3</p><p>Melee: +27/+22/+17/+12</p><p>Ranged: +20/+15/+10/+5</p><p></p><p>AC: 10 + 2 (dex) + 12 (armor) +5 (shield) + 3 deflection +5 natural = 37</p><p></p><p>Initiative: +6</p><p></p><p>Fortitude: +17</p><p>Reflex: +18</p><p>Willpower: +15</p><p></p><p>Skills:</p><p>Climb: 21 + 6 -3 = 22</p><p>Craft (leatherworking): 2 + 2=4</p><p>Jump: 29+6-3 = 23</p><p>Perform (weapons drill): 9.5 + 7 + 2 = 18 (with whip) (from complete warrior)</p><p>Spot: 14.5 + 4 = 18</p><p>Use rope: 14.5 + 1 = 15</p><p></p><p>Feats:</p><p>Exotic weapons proficiency (whip)</p><p>Power attack</p><p>Iron will</p><p>Weapon focus (whip)</p><p>Blind fighting</p><p>Weapon specialization (whip)</p><p>Improved initiative</p><p>Raptor school (from complete warrior)</p><p>Improved toughness (from complete warrior)</p><p>Improved critical (whip dagger)</p><p>Combat reflexes (Ring Gauntlet feat)</p><p>Close Quarters Fighting</p><p>Greater Weapons Focus (whip)</p><p></p><p>Class abilities:</p><p>Whip sneak attack +3d6, close combat (Ring gauntlet enhanced: Can provoke an area of up to ten feet), wound (Ring gauntlet enchanced: Can do subdual with a whip dagger), whip lash, improved trip, third hand, crack of fate, lashing whip, improved disarm, stunning snap, crack of doom, death spiral</p><p></p><p></p><p>Full attack</p><p>Shocking evil outsider bane cold iron whip dagger +4: +33/+28/+23/+18</p><p>Or (with crack of fate): +31/+31/+26/+21/+16</p><p>Or (with crack of doom)): +29/+29/+29/+24/+19/+14</p><p>Damage: 1d6 + 17 + 1d6 electricity</p><p>Critical: 17-20/x2</p><p></p><p></p><p>54210 gp</p><p></p><p>Glamered Mithril Full Plate +4</p><p>Darkwood shield +3</p><p>Shirt of Natural Armor +5</p><p>Cloak of Resistance +5</p><p>Shocking evil outsider bane cold iron whip dagger +4</p><p>Masterwork whip</p><p>Ring of protection +3</p><p>Belt of Giant Strength +6</p><p>Amulet of health +2</p><p>4 vials of silversheen</p><p>Gloves of dexterity +2</p><p>Ring Gauntlet</p><p></p><p>5 sunrods</p><p>Diary</p><p>Ink and pen</p><p>Climber’s kit</p><p>Crowbar</p><p>100 ft silk rope</p></blockquote><p></p>
[QUOTE="Falkus, post: 2350990, member: 22634"] Dyria Delmar Human Fighter 8/Lasher 10 HP: 173 Strength: 23 (29) (3 points from leveling here and 4 from manual of gainful exercise) Dexterity: 12 (14) Constitution: 14 (16) Intelligence: 14 Wisdom: 14 Charisma: 10 BaB: +18/+13/+8/+3 Melee: +27/+22/+17/+12 Ranged: +20/+15/+10/+5 AC: 10 + 2 (dex) + 12 (armor) +5 (shield) + 3 deflection +5 natural = 37 Initiative: +6 Fortitude: +17 Reflex: +18 Willpower: +15 Skills: Climb: 21 + 6 -3 = 22 Craft (leatherworking): 2 + 2=4 Jump: 29+6-3 = 23 Perform (weapons drill): 9.5 + 7 + 2 = 18 (with whip) (from complete warrior) Spot: 14.5 + 4 = 18 Use rope: 14.5 + 1 = 15 Feats: Exotic weapons proficiency (whip) Power attack Iron will Weapon focus (whip) Blind fighting Weapon specialization (whip) Improved initiative Raptor school (from complete warrior) Improved toughness (from complete warrior) Improved critical (whip dagger) Combat reflexes (Ring Gauntlet feat) Close Quarters Fighting Greater Weapons Focus (whip) Class abilities: Whip sneak attack +3d6, close combat (Ring gauntlet enhanced: Can provoke an area of up to ten feet), wound (Ring gauntlet enchanced: Can do subdual with a whip dagger), whip lash, improved trip, third hand, crack of fate, lashing whip, improved disarm, stunning snap, crack of doom, death spiral Full attack Shocking evil outsider bane cold iron whip dagger +4: +33/+28/+23/+18 Or (with crack of fate): +31/+31/+26/+21/+16 Or (with crack of doom)): +29/+29/+29/+24/+19/+14 Damage: 1d6 + 17 + 1d6 electricity Critical: 17-20/x2 54210 gp Glamered Mithril Full Plate +4 Darkwood shield +3 Shirt of Natural Armor +5 Cloak of Resistance +5 Shocking evil outsider bane cold iron whip dagger +4 Masterwork whip Ring of protection +3 Belt of Giant Strength +6 Amulet of health +2 4 vials of silversheen Gloves of dexterity +2 Ring Gauntlet 5 sunrods Diary Ink and pen Climber’s kit Crowbar 100 ft silk rope [/QUOTE]
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